My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Balloon Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Bandit
Barbarian Barrel
Elite Barbarians Goblin Cage Skeleton Army Ice Wizard Bandit Lumberjack
The Log
Elite Barbarians Goblin Cage Skeleton Army Bandit Lumberjack
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Goblin Cage Skeleton Army Balloon Ice Wizard Bandit Lumberjack
Fireball
Elite Barbarians Goblin Cage Skeleton Army Balloon Ice Wizard Bandit Lumberjack
Poison
Goblin Cage Skeleton Army Balloon Ice Wizard
Lightning
Elite Barbarians Goblin Cage Balloon Ice Wizard Bandit Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Bandit Goblin Cage Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Ice Wizard Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Bandit Lumberjack
Goblin Cage
Balloon The Log Bandit Lumberjack
Skeleton Army
Balloon
Lumberjack Goblin Cage The Log Ice Wizard Bandit
The Log
Elite Barbarians Goblin Cage Balloon Bandit Lumberjack
Ice Wizard
Balloon Bandit Lumberjack
Bandit
Elite Barbarians Goblin Cage Balloon The Log Ice Wizard Lumberjack
Lumberjack
Balloon Elite Barbarians Goblin Cage The Log Ice Wizard Bandit

Defense Synergies 0 16

Elite Barbarians
The Log
Goblin Cage
Skeleton Army The Log Ice Wizard Bandit Lumberjack
Skeleton Army
Goblin Cage The Log Ice Wizard Bandit Lumberjack
Balloon
The Log
Elite Barbarians Goblin Cage Skeleton Army Ice Wizard Bandit Lumberjack
Ice Wizard
Goblin Cage Skeleton Army The Log Bandit Lumberjack
Bandit
Goblin Cage Skeleton Army The Log Ice Wizard Lumberjack
Lumberjack
Goblin Cage Skeleton Army The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Elite Barbarians Skeleton Army Lumberjack Goblin Cage The Log Ice Wizard Bandit
Goblin Cage Skeleton Army Lumberjack Elite Barbarians Ice Wizard Bandit
Elite Barbarians Goblin Cage Skeleton Army Lumberjack Ice Wizard Bandit
Elite Barbarians Goblin Cage Skeleton Army The Log Lumberjack
Skeleton Army The Log Ice Wizard Bandit Lumberjack
Goblin Cage Ice Wizard
Goblin Cage The Log Bandit
Elite Barbarians Goblin Cage Skeleton Army Ice Wizard Lumberjack
Elite Barbarians Skeleton Army Ice Wizard Bandit Lumberjack
Skeleton Army Ice Wizard The Log Bandit Lumberjack
Ice Wizard
Goblin Cage Skeleton Army Lumberjack Elite Barbarians The Log Ice Wizard Bandit
Skeleton Army Goblin Cage The Log Lumberjack
Elite Barbarians Skeleton Army Goblin Cage Bandit Lumberjack
Skeleton Army Elite Barbarians Goblin Cage The Log Bandit Lumberjack
Elite Barbarians Goblin Cage Skeleton Army Lumberjack
Goblin Cage Elite Barbarians Skeleton Army The Log Ice Wizard Bandit Lumberjack
Goblin Cage The Log Ice Wizard Bandit Lumberjack
Elite Barbarians Goblin Cage Lumberjack
Skeleton Army Elite Barbarians The Log Bandit Lumberjack
Elite Barbarians Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Goblin Cage Bandit
Bandit Elite Barbarians The Log Lumberjack
Skeleton Army Bandit Lumberjack Elite Barbarians Goblin Cage The Log
Skeleton Army Lumberjack Elite Barbarians Goblin Cage The Log Bandit
Elite Barbarians Goblin Cage Skeleton Army Bandit Lumberjack
Ice Wizard
Skeleton Army Elite Barbarians Goblin Cage Ice Wizard Bandit Lumberjack
Elite Barbarians Goblin Cage Skeleton Army Lumberjack
Goblin Cage Elite Barbarians Skeleton Army The Log Bandit
Goblin Cage Skeleton Army
Elite Barbarians Goblin Cage Lumberjack
Skeleton Army Elite Barbarians Goblin Cage The Log
Elite Barbarians Skeleton Army Goblin Cage Bandit Lumberjack
Goblin Cage Skeleton Army
Elite Barbarians Skeleton Army Goblin Cage The Log Lumberjack
Elite Barbarians Goblin Cage The Log Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
The Log
The Log
Ice Wizard
The Log
The Log Ice Wizard
The Log Bandit
Elite Barbarians Lumberjack
The Log Bandit
Elite Barbarians The Log Bandit
Bandit
Elite Barbarians The Log
The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
The Log
The Log
The Log Ice Wizard
The Log Ice Wizard Bandit
The Log Bandit
The Log Bandit
Elite Barbarians Ice Wizard
Elite Barbarians
The Log Bandit
The Log
Skeleton Army Bandit
Ice Wizard
The Log
Lumberjack
The Log
Elite Barbarians
Elite Barbarians The Log
The Log Bandit

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