My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Elite Barbarians Heal Spirit Hunter Executioner Bandit Electro Wizard
The Log
Elite Barbarians Heal Spirit Hunter Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Hunter Executioner Bandit Electro Wizard
Fireball
Elite Barbarians Hunter Executioner Bandit Electro Wizard
Poison
Hunter Executioner Electro Wizard
Lightning
Elite Barbarians Hunter Executioner Bandit Electro Wizard
Rocket
Elite Barbarians Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Bandit Hunter Electro Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Bandit Hunter

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit The Log Bandit Mega Knight
Heal Spirit
Elite Barbarians Hunter Bandit Mega Knight
Hunter
Heal Spirit Bandit Mega Knight
Executioner
The Log Bandit Mega Knight
The Log
Elite Barbarians Executioner Bandit Mega Knight
Bandit
Elite Barbarians Heal Spirit Hunter Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Elite Barbarians Heal Spirit Hunter Executioner The Log Bandit Electro Wizard

Defense Synergies 0 16

Elite Barbarians
Hunter The Log Mega Knight
Heal Spirit
Hunter
Elite Barbarians The Log Bandit Electro Wizard Mega Knight
Executioner
The Log Bandit Mega Knight
The Log
Elite Barbarians Hunter Executioner Bandit Electro Wizard Mega Knight
Bandit
Hunter Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Hunter The Log Bandit Mega Knight
Mega Knight
Elite Barbarians Hunter Executioner The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Elite Barbarians Hunter Executioner The Log Bandit Electro Wizard Mega Knight
Hunter Mega Knight Elite Barbarians Executioner Bandit Electro Wizard
Elite Barbarians Hunter Bandit Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Hunter Executioner Bandit Electro Wizard Mega Knight
Hunter Electro Wizard Executioner
The Log Bandit Electro Wizard Mega Knight
Hunter Elite Barbarians
Elite Barbarians Hunter Bandit Electro Wizard Mega Knight
Executioner Electro Wizard Hunter The Log Bandit Mega Knight
Hunter Executioner Electro Wizard
Hunter Mega Knight Elite Barbarians The Log Bandit Electro Wizard
Executioner Mega Knight Hunter The Log Electro Wizard
Elite Barbarians Hunter Bandit Electro Wizard Mega Knight
Elite Barbarians Hunter The Log Bandit Electro Wizard Mega Knight
Mega Knight Elite Barbarians Hunter Executioner Electro Wizard
Mega Knight Elite Barbarians Hunter Executioner The Log Bandit Electro Wizard
Hunter Executioner The Log Bandit Electro Wizard Mega Knight
Elite Barbarians Hunter Electro Wizard
Mega Knight Elite Barbarians Hunter Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Hunter Executioner The Log Mega Knight
Bandit Mega Knight Elite Barbarians Hunter The Log Electro Wizard
Hunter Mega Knight Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Hunter Executioner Bandit Mega Knight
Executioner Hunter Electro Wizard
Elite Barbarians Hunter Bandit Electro Wizard
Mega Knight Elite Barbarians Hunter
Electro Wizard Mega Knight Elite Barbarians The Log Bandit
Mega Knight Elite Barbarians Hunter
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Hunter Executioner Bandit
Executioner Mega Knight
Elite Barbarians Electro Wizard Hunter Executioner The Log
Executioner Mega Knight Elite Barbarians Hunter The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
The Log
Executioner The Log Mega Knight
Executioner Hunter
Executioner The Log
The Log Hunter Executioner
The Log Bandit
Elite Barbarians Electro Wizard
The Log Bandit Electro Wizard
Executioner
Elite Barbarians Hunter Executioner The Log Bandit
Bandit
Elite Barbarians The Log
Hunter Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Hunter Executioner The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Hunter Executioner Mega Knight
The Log Hunter Executioner Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Elite Barbarians Hunter Executioner Electro Wizard
Electro Wizard
Elite Barbarians
Hunter The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bandit
Hunter Executioner Electro Wizard
The Log
Hunter Executioner Electro Wizard Mega Knight
The Log Executioner
Elite Barbarians Executioner Mega Knight
Elite Barbarians The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard Mega Knight
Mega Knight

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