My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Royal Hogs Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Bandit
Giant Snowball
Tombstone Zappies Royal Hogs
Zap
Tombstone Zappies Royal Hogs Bandit
Barbarian Barrel
Elite Barbarians Heal Spirit Tombstone Zappies Royal Hogs Bandit
The Log
Elite Barbarians Heal Spirit Tombstone Zappies Royal Hogs Bandit
Earthquake
Tombstone Zappies Royal Hogs
Arrows
Heal Spirit Tombstone Zappies Royal Hogs
Royal Delivery
Elite Barbarians Heal Spirit Zappies Royal Hogs Bandit
Fireball
Elite Barbarians Tombstone Zappies Royal Hogs Bandit
Poison
Tombstone Zappies Royal Hogs
Lightning
Elite Barbarians Tombstone Bandit Archer Queen
Rocket
Elite Barbarians Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Tombstone Bandit Zappies Royal Hogs Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Tombstone Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit Zappies The Log Bandit
Heal Spirit
Elite Barbarians Royal Hogs Zappies Bandit
Tombstone
Zappies
Elite Barbarians Heal Spirit Royal Hogs Bandit
Royal Hogs
Heal Spirit Zappies The Log Bandit Archer Queen
The Log
Elite Barbarians Royal Hogs Bandit
Bandit
Elite Barbarians Heal Spirit Zappies Royal Hogs The Log
Archer Queen
Royal Hogs

Defense Synergies 1 6

Elite Barbarians
The Log
Heal Spirit
Tombstone
Zappies Archer Queen
Zappies
Tombstone The Log Bandit
Royal Hogs
The Log
Archer Queen Elite Barbarians Zappies Bandit
Bandit
Zappies The Log
Archer Queen
The Log Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Zappies The Log
Elite Barbarians Tombstone Zappies The Log Bandit
Elite Barbarians Tombstone Zappies Bandit
Elite Barbarians Tombstone Zappies Bandit
Elite Barbarians Tombstone The Log
The Log Zappies Bandit
Tombstone Zappies
The Log Bandit
Zappies Elite Barbarians Tombstone Archer Queen
Elite Barbarians Zappies Bandit
Tombstone Zappies The Log Bandit
Zappies
Tombstone Elite Barbarians Zappies The Log Bandit
Tombstone Zappies The Log
Elite Barbarians Tombstone Zappies Bandit
Elite Barbarians Zappies The Log Bandit
Elite Barbarians Tombstone Zappies
Tombstone Elite Barbarians Zappies The Log Bandit
The Log Tombstone Zappies Bandit
Elite Barbarians Zappies
Elite Barbarians Zappies The Log Bandit
Tombstone Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Zappies Bandit
Bandit Elite Barbarians The Log
Tombstone Zappies Bandit Elite Barbarians The Log
Elite Barbarians Zappies The Log Bandit
Elite Barbarians Tombstone Zappies Bandit
Zappies
Elite Barbarians Tombstone Zappies Bandit
Elite Barbarians Zappies
Elite Barbarians Tombstone Zappies The Log Bandit
Tombstone Zappies
Elite Barbarians Tombstone Zappies
Elite Barbarians The Log Archer Queen
Elite Barbarians Tombstone Zappies Bandit
Zappies
Elite Barbarians Tombstone Zappies The Log Archer Queen
Elite Barbarians Zappies The Log Archer Queen
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
The Log
The Log
The Log Bandit
Elite Barbarians
The Log Bandit
Archer Queen
Elite Barbarians The Log Bandit
Bandit
Elite Barbarians The Log
The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
The Log
The Log
The Log
The Log Bandit
The Log Bandit
The Log Bandit
Elite Barbarians
Zappies
Elite Barbarians
The Log Bandit
Zappies
The Log
Tombstone Zappies Bandit
Zappies Archer Queen
The Log
The Log
Archer Queen
Elite Barbarians Archer Queen
Elite Barbarians Zappies The Log Archer Queen
Zappies Archer Queen
The Log Bandit Archer Queen

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