My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Hut Goblin Barrel
Zap
Goblin Hut Goblin Barrel
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Goblin Barrel
The Log
Elite Barbarians Hog Rider Goblin Hut Goblin Barrel
Earthquake
Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Elite Barbarians Hog Rider Goblin Hut Wizard Goblin Barrel P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Goblin Hut Wizard Goblin Barrel
Poison
Goblin Hut Wizard
Lightning
Elite Barbarians Goblin Hut Wizard
Rocket
Elite Barbarians Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Hog Rider Goblin Hut Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Goblin Barrel Hog Rider Goblin Hut

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard
Hog Rider
Elite Barbarians Goblin Hut Wizard Rocket Mirror Goblin Barrel
Goblin Hut
Hog Rider Mirror Goblin Barrel
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Rocket
Hog Rider Mirror
Mirror
Goblin Barrel Hog Rider Goblin Hut Rocket
Goblin Barrel
Mirror Hog Rider Goblin Hut P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel

Defense Synergies 0 4

Elite Barbarians
Wizard
Hog Rider
Goblin Hut
Wizard Mirror
Wizard
Elite Barbarians Goblin Hut P.E.K.K.A
Rocket
Mirror
Goblin Hut
Goblin Barrel
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Wizard
Elite Barbarians P.E.K.K.A Goblin Hut
Goblin Hut Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Goblin Hut P.E.K.K.A
Elite Barbarians Rocket P.E.K.K.A
Rocket Goblin Hut Wizard
Rocket P.E.K.K.A
P.E.K.K.A Elite Barbarians Goblin Hut
Elite Barbarians
Goblin Hut Wizard
Goblin Hut Wizard
Goblin Hut P.E.K.K.A Elite Barbarians Wizard Rocket
Wizard Rocket Goblin Hut P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Hut
Rocket Elite Barbarians Goblin Hut P.E.K.K.A
Wizard Elite Barbarians Goblin Hut P.E.K.K.A
Elite Barbarians Goblin Hut Wizard
Wizard Goblin Hut
P.E.K.K.A Elite Barbarians Goblin Hut
Wizard Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut P.E.K.K.A
Elite Barbarians Wizard Rocket
P.E.K.K.A Elite Barbarians Goblin Hut Rocket
Rocket P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Goblin Hut
Wizard Rocket Goblin Hut
Rocket P.E.K.K.A Elite Barbarians Goblin Hut
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Elite Barbarians Goblin Hut
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Wizard
Wizard
Elite Barbarians Goblin Hut Rocket P.E.K.K.A
Elite Barbarians Goblin Hut Wizard P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Hut
Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut
Rocket Goblin Hut Wizard
Goblin Hut Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Goblin Hut Wizard
Elite Barbarians
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Goblin Hut Rocket
Rocket Wizard
Wizard Rocket
Wizard
Rocket
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket
Rocket
Rocket
P.E.K.K.A
Wizard Rocket

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