My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon Night Witch
Giant Snowball
Hog Rider Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Elite Barbarians Electro Wizard Night Witch
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Elite Barbarians Hog Rider Electro Wizard Inferno Dragon Night Witch
Fireball
Elite Barbarians Hog Rider Electro Wizard Inferno Dragon Night Witch
Poison
Electro Wizard Night Witch
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Night Witch
Rocket
Elite Barbarians Hog Rider Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Hog Rider Electro Wizard Inferno Dragon Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Hog Rider Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Hog Rider The Log
Hog Rider
Rage The Log Elite Barbarians Electro Wizard
Rage
Elite Barbarians Hog Rider Electro Wizard Night Witch
Golem
Night Witch The Log Electro Wizard
The Log
Hog Rider Elite Barbarians Golem
Electro Wizard
Hog Rider Rage Golem
Inferno Dragon
Night Witch
Golem Rage

Defense Synergies 0 6

Elite Barbarians
The Log
Hog Rider
Rage
Golem
The Log
Elite Barbarians Electro Wizard Inferno Dragon Night Witch
Electro Wizard
The Log Inferno Dragon Night Witch
Inferno Dragon
The Log Electro Wizard
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Inferno Dragon The Log Electro Wizard Night Witch
Elite Barbarians Electro Wizard Inferno Dragon Night Witch
Elite Barbarians Inferno Dragon Night Witch Electro Wizard
Elite Barbarians The Log
The Log Electro Wizard Night Witch
Electro Wizard Inferno Dragon Night Witch
The Log Electro Wizard
Inferno Dragon Elite Barbarians Night Witch
Elite Barbarians Electro Wizard Night Witch
Electro Wizard The Log Night Witch
Inferno Dragon Electro Wizard Night Witch
Night Witch Elite Barbarians The Log Electro Wizard
The Log Electro Wizard Night Witch
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians The Log Electro Wizard Night Witch
The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians The Log Inferno Dragon
Elite Barbarians The Log Electro Wizard
Elite Barbarians The Log Electro Wizard Night Witch
Elite Barbarians Inferno Dragon Night Witch
Electro Wizard
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians Night Witch
Elite Barbarians Electro Wizard The Log Inferno Dragon Night Witch
Elite Barbarians The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log
Elite Barbarians Electro Wizard Night Witch
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Night Witch
The Log Electro Wizard
The Log
The Log Night Witch
The Log
The Log
The Log
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Elite Barbarians Electro Wizard Night Witch
Electro Wizard
Elite Barbarians Night Witch
The Log Night Witch
Electro Wizard
The Log
Electro Wizard Night Witch
Electro Wizard
The Log
Electro Wizard
The Log
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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