My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Dark Prince Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince Bandit
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Dark Prince Executioner Bandit
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army Dark Prince Bandit
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Dark Prince Executioner Bandit
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Executioner Bandit
Poison
Firecracker Skeleton Army Executioner
Lightning
Elite Barbarians Dark Prince Executioner Bandit
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Bandit Hog Rider Dark Prince Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Skeleton Army Tornado Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Tornado Dark Prince Bandit
Elite Barbarians
Firecracker Hog Rider Bandit
Hog Rider
Firecracker Elite Barbarians Tornado Dark Prince Executioner Bandit
Skeleton Army
Tornado
Executioner Firecracker Hog Rider Dark Prince
Dark Prince
Firecracker Hog Rider Tornado Executioner Bandit
Executioner
Tornado Hog Rider Dark Prince Bandit
Bandit
Firecracker Elite Barbarians Hog Rider Dark Prince Executioner

Defense Synergies 2 10

Firecracker
Skeleton Army Tornado Dark Prince Bandit
Elite Barbarians
Dark Prince
Hog Rider
Skeleton Army
Firecracker Executioner Bandit
Tornado
Executioner Firecracker Dark Prince
Dark Prince
Elite Barbarians Firecracker Tornado Executioner Bandit
Executioner
Tornado Skeleton Army Dark Prince Bandit
Bandit
Firecracker Skeleton Army Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Elite Barbarians Skeleton Army Firecracker Dark Prince Executioner Bandit
Skeleton Army Tornado Elite Barbarians Dark Prince Executioner Bandit
Elite Barbarians Skeleton Army Firecracker Dark Prince Bandit
Firecracker Elite Barbarians Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Firecracker Dark Prince Executioner Bandit
Tornado Firecracker Executioner
Bandit
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Firecracker Dark Prince Bandit
Skeleton Army Executioner Firecracker Tornado Dark Prince Bandit
Executioner Firecracker Tornado
Skeleton Army Elite Barbarians Dark Prince Bandit
Skeleton Army Executioner Firecracker Tornado Dark Prince
Elite Barbarians Skeleton Army Bandit
Skeleton Army Tornado Elite Barbarians Bandit
Firecracker Elite Barbarians Skeleton Army Tornado Dark Prince Executioner
Firecracker Elite Barbarians Skeleton Army Tornado Dark Prince Executioner Bandit
Tornado Executioner Firecracker Dark Prince Bandit
Elite Barbarians Tornado
Skeleton Army Dark Prince Firecracker Elite Barbarians Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Dark Prince Bandit
Bandit Firecracker Elite Barbarians Executioner
Skeleton Army Bandit Elite Barbarians Dark Prince
Skeleton Army Dark Prince Elite Barbarians Tornado Bandit
Elite Barbarians Skeleton Army Dark Prince Executioner Bandit
Firecracker Executioner Tornado
Skeleton Army Dark Prince Elite Barbarians Bandit
Elite Barbarians Skeleton Army Dark Prince
Firecracker Elite Barbarians Skeleton Army Tornado Dark Prince Bandit
Skeleton Army
Elite Barbarians Dark Prince
Skeleton Army Elite Barbarians Tornado Dark Prince
Elite Barbarians Skeleton Army Dark Prince Executioner Bandit
Firecracker Skeleton Army Executioner
Elite Barbarians Skeleton Army Firecracker Tornado Dark Prince Executioner
Executioner Firecracker Elite Barbarians Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Tornado Executioner Bandit
Bandit
Firecracker Dark Prince
Executioner Firecracker Dark Prince
Firecracker Executioner Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Firecracker Tornado Bandit
Elite Barbarians Tornado
Firecracker Tornado Dark Prince Bandit
Firecracker Tornado Executioner
Firecracker Elite Barbarians Executioner Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Firecracker Executioner Bandit
Firecracker Executioner Bandit
Tornado
Firecracker Dark Prince Executioner Bandit
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Dark Prince Executioner
Firecracker Tornado Executioner Bandit
Tornado Bandit
Firecracker Tornado Bandit
Elite Barbarians Firecracker Tornado Executioner
Firecracker
Elite Barbarians
Bandit
Firecracker
Firecracker
Skeleton Army Dark Prince Bandit
Firecracker Tornado Executioner
Firecracker Dark Prince Executioner
Firecracker Executioner
Tornado
Firecracker Elite Barbarians Dark Prince Executioner
Firecracker Elite Barbarians Tornado
Firecracker Tornado Executioner
Firecracker Tornado Dark Prince Executioner Bandit
Firecracker

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