My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Curse
Giant Snowball
Hog Rider Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Elite Barbarians Wizard Goblin Curse Executioner
The Log
Elite Barbarians Hog Rider Goblin Curse
Earthquake
Hog Rider
Arrows
Goblin Curse
Royal Delivery
Elite Barbarians Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard Executioner
Poison
Wizard Goblin Curse Executioner
Lightning
Elite Barbarians Wizard Executioner Monk
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Hog Rider Wizard Executioner Monk Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Curse Hog Rider Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard
Hog Rider
Elite Barbarians Wizard Mirror Executioner
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Mirror
Hog Rider
Goblin Curse
Executioner
Executioner
Hog Rider Goblin Curse P.E.K.K.A
P.E.K.K.A
Wizard Executioner
Monk

Defense Synergies 0 3

Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
Mirror
Executioner
Goblin Curse
Executioner
Mirror
P.E.K.K.A
Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians P.E.K.K.A Goblin Curse Executioner Monk
P.E.K.K.A Elite Barbarians Goblin Curse Executioner
Elite Barbarians P.E.K.K.A Goblin Curse Monk
Elite Barbarians P.E.K.K.A Monk
Executioner
Wizard Goblin Curse Executioner
P.E.K.K.A Monk
P.E.K.K.A Elite Barbarians Goblin Curse
Elite Barbarians
Goblin Curse Executioner Wizard
Executioner Wizard Goblin Curse
P.E.K.K.A Elite Barbarians Wizard Goblin Curse
Wizard Executioner Goblin Curse P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Curse
Monk Elite Barbarians Goblin Curse P.E.K.K.A
Wizard Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Wizard Executioner
Wizard Executioner Goblin Curse
P.E.K.K.A Elite Barbarians Goblin Curse
Wizard Elite Barbarians Goblin Curse Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Elite Barbarians Wizard Executioner Monk
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Monk
P.E.K.K.A Elite Barbarians Goblin Curse Executioner
Wizard Executioner Goblin Curse Monk
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Goblin Curse
P.E.K.K.A Elite Barbarians Monk
P.E.K.K.A Goblin Curse
P.E.K.K.A Elite Barbarians
P.E.K.K.A Monk Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Goblin Curse Executioner
Wizard Goblin Curse Executioner
Elite Barbarians Executioner P.E.K.K.A Monk
Executioner Elite Barbarians Wizard Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Goblin Curse Executioner
Wizard Executioner Goblin Curse
Wizard Executioner Goblin Curse Monk
Wizard Executioner
Wizard Goblin Curse Executioner
Monk Wizard
Elite Barbarians
Monk Wizard
Monk Wizard Goblin Curse Executioner
Elite Barbarians Executioner
Monk
Elite Barbarians
Wizard Executioner
Wizard Executioner
Monk
Wizard Executioner Monk
Wizard Goblin Curse Monk
Monk
Wizard
Monk
Monk
Goblin Curse Wizard Executioner
Wizard Executioner Monk
Wizard Monk
Goblin Curse
Elite Barbarians Wizard Goblin Curse Executioner
Wizard
Elite Barbarians
Wizard
Monk
P.E.K.K.A
Wizard Goblin Curse Monk
Wizard Goblin Curse Executioner Monk
Wizard Executioner
Wizard Executioner
Monk
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians
Executioner
Executioner Monk
P.E.K.K.A
Wizard Monk

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