My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Graveyard
Giant Snowball
Hog Rider Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Elite Barbarians Wizard Executioner Electro Wizard Lumberjack Graveyard
The Log
Elite Barbarians Hog Rider Lumberjack Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Hog Rider Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack Graveyard
Fireball
Elite Barbarians Hog Rider Wizard Executioner Electro Wizard Lumberjack
Poison
Wizard Executioner Electro Wizard Graveyard
Lightning
Elite Barbarians Wizard Executioner Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Electro Wizard Lumberjack Wizard Executioner Graveyard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Hog Rider Electro Wizard Lumberjack Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard Lumberjack Graveyard
Hog Rider
Elite Barbarians Wizard Executioner Electro Wizard Lumberjack Graveyard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A Lumberjack
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard Executioner Lumberjack Graveyard
Electro Wizard
P.E.K.K.A Graveyard Hog Rider Lumberjack
Lumberjack
Elite Barbarians Hog Rider Wizard P.E.K.K.A Electro Wizard Graveyard
Graveyard
Electro Wizard Elite Barbarians Hog Rider P.E.K.K.A Lumberjack

Defense Synergies 0 7

Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard P.E.K.K.A Lumberjack
Lumberjack
Wizard Executioner Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Executioner Electro Wizard
P.E.K.K.A Lumberjack Elite Barbarians Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Executioner Electro Wizard Lumberjack
Electro Wizard Wizard Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Executioner Electro Wizard Wizard Lumberjack
Executioner Wizard Electro Wizard
P.E.K.K.A Lumberjack Elite Barbarians Wizard Electro Wizard
Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Wizard Elite Barbarians Executioner P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Wizard Executioner Electro Wizard Lumberjack
Wizard Executioner Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians Executioner P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Executioner Lumberjack
Wizard Executioner Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Electro Wizard Elite Barbarians
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Executioner Lumberjack
Wizard Executioner
Elite Barbarians Electro Wizard Executioner P.E.K.K.A Lumberjack
Executioner Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Electro Wizard
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Elite Barbarians Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Executioner
Wizard Executioner
Wizard Executioner Electro Wizard
Wizard
Wizard
Wizard Executioner
Wizard Executioner Electro Wizard
Wizard
Elite Barbarians Wizard Executioner Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard
Wizard Executioner Electro Wizard
Wizard Executioner Electro Wizard Lumberjack
Wizard Executioner
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard
P.E.K.K.A
Wizard

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