My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Hog Rider Electro Wizard Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard The Log
Hog Rider
The Log Elite Barbarians Wizard Goblin Barrel Electro Wizard
Wizard
Elite Barbarians Hog Rider
Goblin Barrel
Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Elite Barbarians
Electro Wizard
Hog Rider
Inferno Dragon

Defense Synergies 0 11

Elite Barbarians
Wizard The Log
Hog Rider
Wizard
Elite Barbarians Skeleton Army The Log Electro Wizard
Goblin Barrel
Skeleton Army
Wizard The Log Electro Wizard Inferno Dragon
The Log
Elite Barbarians Wizard Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Wizard Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon The Log Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Electro Wizard
Electro Wizard Inferno Dragon Wizard
The Log Electro Wizard
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Wizard The Log
Inferno Dragon Wizard Electro Wizard
Skeleton Army Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard Inferno Dragon
Wizard Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Wizard Skeleton Army Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log Inferno Dragon
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Wizard Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Electro Wizard Elite Barbarians Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard The Log Inferno Dragon
Elite Barbarians Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Elite Barbarians Electro Wizard
Wizard The Log Electro Wizard
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Inferno Dragon
Wizard

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