My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Graveyard
Giant Snowball
Hog Rider Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Elite Barbarians Wizard Witch Graveyard
The Log
Elite Barbarians Hog Rider Witch Graveyard
Earthquake
Hog Rider Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch Mother Witch Graveyard
Fireball
Elite Barbarians Hog Rider Wizard Witch Mother Witch
Poison
Wizard Witch Mother Witch Graveyard
Lightning
Elite Barbarians Wizard Witch Mother Witch Goblinstein
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Mother Witch Wizard Witch Graveyard Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Mother Witch Wizard Witch

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard Graveyard Mega Knight
Hog Rider
Elite Barbarians Wizard Witch Mother Witch Graveyard Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Witch
Hog Rider Graveyard Mega Knight
Mother Witch
Hog Rider Mega Knight
Graveyard
Elite Barbarians Hog Rider Witch Mega Knight
Mega Knight
Elite Barbarians Hog Rider Wizard Witch Mother Witch Graveyard
Goblinstein

Defense Synergies 1 5

Elite Barbarians
Mother Witch Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Mother Witch
Elite Barbarians Mega Knight
Graveyard
Mega Knight
Elite Barbarians Wizard Witch Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Witch Mega Knight
Witch Mega Knight Elite Barbarians
Elite Barbarians Witch Mega Knight
Elite Barbarians Mega Knight
Mother Witch Mega Knight
Wizard Witch
Mega Knight
Witch Elite Barbarians
Elite Barbarians Mega Knight
Witch Mother Witch Wizard Mega Knight
Wizard Witch
Mega Knight Elite Barbarians Wizard Witch
Wizard Mega Knight Witch
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Wizard Witch
Wizard Witch Mother Witch Mega Knight
Elite Barbarians
Wizard Mega Knight Elite Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Witch Mega Knight
Wizard Mother Witch Witch
Elite Barbarians Witch
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch
Mega Knight Elite Barbarians Wizard Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Mother Witch Witch
Wizard Witch
Wizard
Wizard
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mother Witch Mega Knight
Mega Knight
Wizard
Mother Witch Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch Mother Witch
Wizard Witch
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Witch
Wizard Witch
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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