My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Skeleton Army
Giant Snowball
Guards Skeleton Army
Zap
Inferno Tower Guards Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Guards Skeleton Army
The Log
Elite Barbarians Guards Skeleton Army
Earthquake
Inferno Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Elite Barbarians Guards Skeleton Army
Fireball
Elite Barbarians Inferno Tower Skeleton Army
Poison
Inferno Tower Guards Skeleton Army
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Guards Skeleton Army Inferno Tower Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Guards Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage The Log Mega Knight
Inferno Tower
Rage
Elite Barbarians
Guards
The Log
Skeleton Army
Lightning
The Log
Elite Barbarians Guards Mega Knight
Mega Knight
Elite Barbarians The Log

Defense Synergies 3 8

Elite Barbarians
The Log Mega Knight
Inferno Tower
Guards Skeleton Army The Log Mega Knight
Rage
Guards
Inferno Tower Skeleton Army The Log
Skeleton Army
Inferno Tower Guards The Log
Lightning
The Log
The Log
Inferno Tower Elite Barbarians Guards Skeleton Army Lightning Mega Knight
Mega Knight
Elite Barbarians Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower The Log
Elite Barbarians Inferno Tower Skeleton Army The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Lightning
Elite Barbarians Inferno Tower Skeleton Army Guards Mega Knight
Lightning Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Guards Mega Knight
Inferno Tower Lightning
Lightning Inferno Tower The Log Mega Knight
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Guards Skeleton Army Inferno Tower Mega Knight
Guards Skeleton Army The Log Mega Knight
Inferno Tower
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Guards Lightning The Log
Skeleton Army Mega Knight Guards The Log
Elite Barbarians Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Elite Barbarians Lightning The Log Mega Knight
Mega Knight Elite Barbarians Inferno Tower Skeleton Army
Mega Knight Elite Barbarians Guards Skeleton Army The Log
The Log Guards Mega Knight
Elite Barbarians Inferno Tower
Skeleton Army Mega Knight Elite Barbarians Guards The Log
Inferno Tower Elite Barbarians Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Elite Barbarians Lightning The Log Mega Knight
Guards Skeleton Army Mega Knight Elite Barbarians Inferno Tower Lightning The Log
Guards Skeleton Army Lightning Mega Knight Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Guards Skeleton Army Mega Knight
Guards Skeleton Army Elite Barbarians Inferno Tower Lightning
Inferno Tower Mega Knight Elite Barbarians Skeleton Army
Lightning Mega Knight Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Guards Skeleton Army
Mega Knight Elite Barbarians Inferno Tower Guards
Skeleton Army Lightning Mega Knight Elite Barbarians Guards The Log
Elite Barbarians Skeleton Army Lightning Mega Knight Inferno Tower Guards
Skeleton Army Mega Knight
Elite Barbarians Inferno Tower Guards Skeleton Army Lightning The Log
Mega Knight Elite Barbarians Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log
Lightning The Log
Lightning Guards The Log
The Log Mega Knight
The Log
The Log Lightning
The Log Lightning
Lightning Elite Barbarians Guards
Lightning The Log
Lightning
Lightning Elite Barbarians The Log
Lightning
Lightning Elite Barbarians The Log
Lightning The Log
Lightning The Log Mega Knight
Lightning
Lightning
Lightning The Log Mega Knight
Lightning The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
The Log Mega Knight
The Log Lightning
Lightning The Log Mega Knight
Lightning The Log
Elite Barbarians Lightning
Lightning Guards
Lightning Elite Barbarians
Lightning The Log Mega Knight
Lightning
Mega Knight
Lightning The Log
Lightning Guards Skeleton Army
Lightning
The Log
Lightning Mega Knight
The Log Lightning
Lightning
Elite Barbarians Mega Knight
Elite Barbarians Guards Lightning The Log
Lightning
Lightning The Log Mega Knight
Lightning Mega Knight

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