My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Witch Executioner Ice Wizard Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Executioner P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Elite Barbarians Inferno Tower Witch Executioner Ice Wizard Electro Wizard
Poison
Inferno Tower Witch Executioner Ice Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Witch Executioner Ice Wizard Electro Wizard
Rocket
Elite Barbarians Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Electro Wizard Inferno Tower Witch Executioner Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Ice Wizard Electro Wizard Inferno Tower Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Inferno Tower
Witch
P.E.K.K.A Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Witch Executioner Ice Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Witch Executioner Electro Wizard

Defense Synergies 1 11

Elite Barbarians
Mega Knight
Inferno Tower
Electro Wizard Ice Wizard Mega Knight
Witch
Ice Wizard Electro Wizard Mega Knight
Executioner
Mega Knight
P.E.K.K.A
Ice Wizard Electro Wizard
Ice Wizard
Inferno Tower Witch P.E.K.K.A Mega Knight
Electro Wizard
Inferno Tower Witch P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Witch Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Witch Executioner Ice Wizard Electro Wizard Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight Elite Barbarians Executioner Ice Wizard Electro Wizard
Elite Barbarians Inferno Tower Witch P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Executioner Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard Witch Executioner Ice Wizard
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower Witch P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Mega Knight
Witch Executioner Ice Wizard Electro Wizard Mega Knight
Inferno Tower Executioner Witch Ice Wizard Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians Witch Ice Wizard Electro Wizard
Executioner Mega Knight Witch P.E.K.K.A Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Elite Barbarians Inferno Tower Witch Executioner P.E.K.K.A Electro Wizard
Mega Knight Elite Barbarians Witch Executioner Ice Wizard Electro Wizard
Witch Executioner Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Inferno Tower Electro Wizard
Mega Knight Elite Barbarians Witch Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Executioner Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Witch Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Elite Barbarians Witch Executioner Mega Knight
Executioner Witch Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Tower Witch Ice Wizard Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Witch
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Inferno Tower Witch Executioner
Witch Executioner Mega Knight
Elite Barbarians Inferno Tower Witch Electro Wizard Executioner P.E.K.K.A
Executioner Mega Knight Elite Barbarians Inferno Tower Witch P.E.K.K.A Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Ice Wizard Electro Wizard
Executioner Mega Knight
Executioner Witch Ice Wizard
Witch Executioner
Executioner Ice Wizard
Elite Barbarians Electro Wizard
Electro Wizard
Executioner
Elite Barbarians Executioner
Elite Barbarians
Witch Executioner
Executioner Mega Knight
Executioner Electro Wizard Mega Knight
Witch Mega Knight
Mega Knight
Witch Executioner Ice Wizard Mega Knight
Witch
Witch Executioner Ice Wizard Electro Wizard
Witch Mega Knight
Elite Barbarians Witch Executioner Ice Wizard Electro Wizard
Electro Wizard Witch
Elite Barbarians
Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard Witch
Witch Executioner Ice Wizard Electro Wizard
Executioner Electro Wizard Mega Knight
Executioner
Elite Barbarians Executioner P.E.K.K.A Mega Knight
Elite Barbarians Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: