My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Barbarian Barrel Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Royal Ghost
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Valkyrie Wizard Royal Ghost Inferno Dragon
Fireball
Elite Barbarians Mega Minion Wizard Inferno Dragon
Poison
Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Valkyrie Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Royal Ghost Valkyrie Inferno Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Mega Minion Royal Ghost Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Barbarian Barrel Royal Ghost Mega Knight
Mega Minion
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Mega Minion Wizard Royal Ghost
Wizard
Elite Barbarians Valkyrie Royal Ghost Mega Knight
Barbarian Barrel
Elite Barbarians Mega Knight
Royal Ghost
Elite Barbarians Valkyrie Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Mega Minion Wizard Barbarian Barrel Royal Ghost

Defense Synergies 1 14

Elite Barbarians
Valkyrie Mega Minion Wizard Mega Knight
Mega Minion
Elite Barbarians Valkyrie Wizard Barbarian Barrel Mega Knight
Valkyrie
Elite Barbarians Mega Minion Wizard
Wizard
Elite Barbarians Mega Minion Valkyrie Barbarian Barrel Royal Ghost Mega Knight
Barbarian Barrel
Mega Minion Wizard Mega Knight
Royal Ghost
Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Elite Barbarians Mega Minion Wizard Barbarian Barrel Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard Barbarian Barrel
Elite Barbarians Inferno Dragon Mega Minion Valkyrie Mega Knight
Mega Knight Elite Barbarians Mega Minion Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Mega Minion Valkyrie Mega Knight
Elite Barbarians Valkyrie Barbarian Barrel Mega Knight
Barbarian Barrel Mega Minion Valkyrie Royal Ghost Mega Knight
Mega Minion Inferno Dragon Wizard
Valkyrie Barbarian Barrel Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Barbarian Barrel Royal Ghost Mega Knight
Valkyrie Mega Minion Wizard Barbarian Barrel Royal Ghost Mega Knight
Mega Minion Inferno Dragon Wizard
Mega Knight Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Mega Knight Mega Minion Barbarian Barrel Royal Ghost
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Mega Minion Valkyrie Wizard Barbarian Barrel Royal Ghost
Valkyrie Wizard Barbarian Barrel Mega Minion Royal Ghost Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Valkyrie Wizard Royal Ghost Mega Knight Elite Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Barbarian Barrel Royal Ghost
Elite Barbarians Mega Minion Valkyrie Wizard Barbarian Barrel Royal Ghost Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Elite Barbarians Barbarian Barrel
Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Wizard
Elite Barbarians Mega Minion Valkyrie
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Elite Barbarians Mega Minion Valkyrie Barbarian Barrel Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Mega Minion Valkyrie
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Mega Minion Valkyrie Barbarian Barrel Inferno Dragon
Valkyrie Mega Knight Elite Barbarians Mega Minion Wizard Barbarian Barrel Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel Mega Knight
Wizard Mega Minion
Wizard
Wizard Barbarian Barrel
Wizard
Elite Barbarians
Valkyrie Wizard Barbarian Barrel
Wizard
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Mega Minion Wizard Barbarian Barrel Mega Knight
Valkyrie Wizard Barbarian Barrel Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Mega Knight
Mega Minion Inferno Dragon
Wizard Barbarian Barrel Royal Ghost
Wizard Mega Knight
Barbarian Barrel
Elite Barbarians Wizard
Mega Minion Wizard
Elite Barbarians Mega Minion
Wizard Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Mega Minion Wizard
Barbarian Barrel
Mega Minion Valkyrie Wizard Mega Knight
Wizard
Elite Barbarians Mega Minion Mega Knight
Elite Barbarians
Barbarian Barrel Royal Ghost Mega Knight
Inferno Dragon
Wizard Mega Knight

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