My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Mega Minion Lumberjack
Zap
Sparky
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard Lumberjack Sparky
The Log
Elite Barbarians Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Wizard P.E.K.K.A Electro Wizard Lumberjack Sparky
Fireball
Elite Barbarians Mega Minion Wizard Electro Wizard Lumberjack Sparky
Poison
Mega Minion Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Mega Minion Wizard Electro Wizard Lumberjack Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Electro Wizard Lumberjack Wizard Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Electro Wizard Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Lumberjack Sparky
Mega Minion
Sparky
Wizard
Elite Barbarians P.E.K.K.A Lumberjack Sparky
P.E.K.K.A
Electro Wizard Wizard The Log Lumberjack
The Log
Elite Barbarians P.E.K.K.A Lumberjack Sparky
Electro Wizard
P.E.K.K.A Lumberjack Sparky
Lumberjack
Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard Sparky
Sparky
Elite Barbarians Mega Minion Wizard The Log Electro Wizard Lumberjack

Defense Synergies 1 17

Elite Barbarians
Mega Minion Wizard The Log
Mega Minion
Elite Barbarians Wizard The Log Electro Wizard Lumberjack Sparky
Wizard
Elite Barbarians Mega Minion P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Elite Barbarians Mega Minion Wizard Electro Wizard Lumberjack Sparky
Electro Wizard
Mega Minion Wizard P.E.K.K.A The Log Lumberjack
Lumberjack
Mega Minion Wizard The Log Electro Wizard
Sparky
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log Electro Wizard Sparky
Elite Barbarians P.E.K.K.A Lumberjack Sparky Mega Minion The Log Electro Wizard
P.E.K.K.A Lumberjack Sparky Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Sparky Mega Minion Electro Wizard
Elite Barbarians P.E.K.K.A The Log Lumberjack Sparky
The Log Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack Sparky
Electro Wizard Mega Minion Wizard The Log Lumberjack
Mega Minion Wizard Electro Wizard
P.E.K.K.A Lumberjack Sparky Elite Barbarians Wizard The Log Electro Wizard
Wizard Sparky Mega Minion P.E.K.K.A The Log Electro Wizard Lumberjack
Elite Barbarians P.E.K.K.A Sparky Electro Wizard Lumberjack
Elite Barbarians P.E.K.K.A The Log Electro Wizard Lumberjack Sparky
Wizard Sparky Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Mega Minion Wizard The Log Electro Wizard Lumberjack
Wizard The Log Mega Minion Electro Wizard Lumberjack
P.E.K.K.A Sparky Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians P.E.K.K.A The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians P.E.K.K.A Electro Wizard Sparky
Electro Wizard Elite Barbarians Mega Minion Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians The Log Electro Wizard Sparky
P.E.K.K.A Lumberjack Elite Barbarians The Log Electro Wizard Sparky
P.E.K.K.A Elite Barbarians Lumberjack Sparky
Wizard Electro Wizard
P.E.K.K.A Sparky Elite Barbarians Mega Minion Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack Sparky
P.E.K.K.A Electro Wizard Elite Barbarians Mega Minion The Log Sparky
P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Elite Barbarians Mega Minion Lumberjack Sparky
P.E.K.K.A Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Lumberjack Sparky
Wizard Sparky
Elite Barbarians Electro Wizard Sparky Mega Minion P.E.K.K.A The Log Lumberjack
Elite Barbarians Mega Minion Wizard P.E.K.K.A The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard Mega Minion
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Elite Barbarians Electro Wizard Lumberjack Sparky
Wizard The Log Electro Wizard Sparky
Wizard
Elite Barbarians The Log Sparky
Elite Barbarians The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Mega Minion Wizard The Log Electro Wizard Sparky
Wizard The Log
The Log Sparky
Wizard
The Log Sparky
The Log
The Log Wizard Sparky
Mega Minion
The Log Wizard Electro Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Elite Barbarians Wizard Electro Wizard Sparky
Electro Wizard Mega Minion Wizard
Elite Barbarians Mega Minion Sparky
Wizard The Log Sparky
Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard The Log Sparky
Electro Wizard
Mega Minion Wizard Electro Wizard
The Log
Mega Minion Wizard Electro Wizard Lumberjack Sparky
The Log Wizard
Sparky
Elite Barbarians Mega Minion P.E.K.K.A Sparky
Elite Barbarians The Log Electro Wizard Sparky
Electro Wizard
The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky

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