My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Elite Barbarians Executioner Ice Wizard Sparky
The Log
Elite Barbarians Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Battle Healer Executioner Ice Wizard Sparky
Fireball
Elite Barbarians Battle Healer Executioner Ice Wizard Sparky
Poison
Battle Healer Executioner Ice Wizard Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Battle Healer Executioner Ice Wizard Sparky
Rocket
Elite Barbarians Battle Healer Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Rage Executioner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Ice Wizard Mini P.E.K.K.A Battle Healer Executioner Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Ice Wizard Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Sparky
Mini P.E.K.K.A
Sparky Battle Healer Mirror Rage Ice Wizard
Battle Healer
Rage Executioner Mini P.E.K.K.A Mirror Ice Wizard Sparky
Mirror
Mini P.E.K.K.A Battle Healer Sparky
Rage
Elite Barbarians Battle Healer Sparky Mini P.E.K.K.A
Executioner
Battle Healer
Ice Wizard
Mini P.E.K.K.A Battle Healer
Sparky
Mini P.E.K.K.A Rage Elite Barbarians Battle Healer Mirror

Defense Synergies 1 11

Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Battle Healer Mirror Executioner Ice Wizard
Battle Healer
Mirror Mini P.E.K.K.A Executioner Ice Wizard Sparky
Mirror
Battle Healer Mini P.E.K.K.A Executioner Ice Wizard Sparky
Rage
Executioner
Mini P.E.K.K.A Battle Healer Mirror
Ice Wizard
Mini P.E.K.K.A Battle Healer Mirror
Sparky
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Battle Healer Executioner Ice Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Executioner Ice Wizard
Elite Barbarians Mini P.E.K.K.A Sparky Ice Wizard
Elite Barbarians Mini P.E.K.K.A Battle Healer Sparky
Executioner Ice Wizard
Executioner Ice Wizard
Battle Healer Sparky
Mini P.E.K.K.A Sparky Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Battle Healer Ice Wizard Sparky
Executioner Ice Wizard
Executioner Ice Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Battle Healer Ice Wizard
Executioner Sparky Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Sparky Elite Barbarians Mini P.E.K.K.A Executioner
Elite Barbarians Battle Healer Executioner Ice Wizard
Executioner Battle Healer Ice Wizard
Mini P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Battle Healer Executioner Sparky
Elite Barbarians Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Battle Healer Sparky
Elite Barbarians Mini P.E.K.K.A Battle Healer Executioner
Elite Barbarians Mini P.E.K.K.A Battle Healer Sparky
Mini P.E.K.K.A Elite Barbarians Battle Healer Sparky
Elite Barbarians Mini P.E.K.K.A Battle Healer Executioner Sparky
Executioner Ice Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Battle Healer Ice Wizard
Mini P.E.K.K.A Elite Barbarians Battle Healer Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Executioner Sparky
Executioner Sparky
Elite Barbarians Sparky Mini P.E.K.K.A Battle Healer Executioner
Executioner Elite Barbarians Mini P.E.K.K.A Battle Healer Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Executioner Ice Wizard
Sparky
Sparky
Executioner Sparky
Executioner Ice Wizard
Executioner Sparky
Executioner Ice Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Sparky
Executioner
Elite Barbarians Executioner Sparky
Elite Barbarians Sparky
Executioner Sparky
Executioner Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Executioner Sparky
Sparky
Sparky
Executioner Ice Wizard Sparky
Executioner Ice Wizard Sparky
Sparky
Sparky
Elite Barbarians Executioner Ice Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Executioner Ice Wizard
Mini P.E.K.K.A Executioner Sparky
Executioner
Sparky
Elite Barbarians Executioner Sparky
Elite Barbarians Sparky
Executioner
Executioner Sparky
Sparky
Sparky

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