My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut Baby Dragon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton Ram Rider
Giant Snowball
Bats Goblin Hut Baby Dragon Ram Rider
Zap
Bats Firecracker Goblin Hut Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Goblin Hut Giant Skeleton
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Hut Giant Skeleton Ram Rider
Earthquake
Firecracker Goblin Hut
Arrows
Bats Firecracker Goblin Hut
Royal Delivery
Bats Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon Giant Skeleton Ram Rider
Fireball
Firecracker Elite Barbarians Goblin Hut Baby Dragon Ram Rider
Poison
Bats Firecracker Goblin Hut
Lightning
Elite Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon Ram Rider
Rocket
Elite Barbarians Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Mini P.E.K.K.A Baby Dragon Goblin Hut Ram Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon Ram Rider
Firecracker
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon Giant Skeleton Ram Rider
Elite Barbarians
Bats Firecracker
Mini P.E.K.K.A
Bats Firecracker Goblin Hut Baby Dragon Giant Skeleton Ram Rider
Goblin Hut
Firecracker Mini P.E.K.K.A Baby Dragon Giant Skeleton Ram Rider
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Goblin Hut Giant Skeleton Ram Rider
Giant Skeleton
Bats Firecracker Mini P.E.K.K.A Goblin Hut Baby Dragon
Ram Rider
Bats Firecracker Mini P.E.K.K.A Goblin Hut Baby Dragon

Defense Synergies 0 15

Bats
Firecracker Mini P.E.K.K.A Baby Dragon Giant Skeleton
Firecracker
Bats Mini P.E.K.K.A Goblin Hut Baby Dragon Giant Skeleton
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Firecracker Elite Barbarians Goblin Hut Baby Dragon Ram Rider
Goblin Hut
Firecracker Mini P.E.K.K.A Baby Dragon Giant Skeleton
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Goblin Hut Giant Skeleton
Giant Skeleton
Bats Firecracker Goblin Hut Baby Dragon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Baby Dragon Ram Rider
Elite Barbarians Mini P.E.K.K.A Bats Firecracker Goblin Hut Ram Rider
Mini P.E.K.K.A Goblin Hut Ram Rider Bats Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Goblin Hut Bats Firecracker Ram Rider
Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Bats Firecracker Baby Dragon
Bats Ram Rider Firecracker Goblin Hut Baby Dragon
Baby Dragon Giant Skeleton Ram Rider
Mini P.E.K.K.A Elite Barbarians Goblin Hut
Elite Barbarians Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Firecracker Goblin Hut Baby Dragon Giant Skeleton Ram Rider
Bats Firecracker Goblin Hut Baby Dragon Ram Rider
Mini P.E.K.K.A Goblin Hut Bats Elite Barbarians Giant Skeleton Ram Rider
Bats Firecracker Mini P.E.K.K.A Goblin Hut Baby Dragon
Elite Barbarians Mini P.E.K.K.A Goblin Hut Ram Rider
Elite Barbarians Mini P.E.K.K.A Goblin Hut Ram Rider
Bats Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Hut
Bats Firecracker Elite Barbarians Goblin Hut Baby Dragon Ram Rider
Baby Dragon Bats Firecracker Goblin Hut Giant Skeleton Ram Rider
Mini P.E.K.K.A Elite Barbarians Goblin Hut Ram Rider
Bats Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Goblin Hut Giant Skeleton
Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon
Giant Skeleton Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Ram Rider
Mini P.E.K.K.A Giant Skeleton Bats Elite Barbarians Ram Rider
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Goblin Hut Ram Rider
Firecracker Bats Goblin Hut Baby Dragon Ram Rider
Mini P.E.K.K.A Bats Elite Barbarians Goblin Hut Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Giant Skeleton Bats Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon
Goblin Hut
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Ram Rider
Firecracker Baby Dragon
Elite Barbarians Goblin Hut Bats Firecracker Mini P.E.K.K.A Baby Dragon Giant Skeleton
Bats Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton
Firecracker Baby Dragon Ram Rider
Goblin Hut Baby Dragon Giant Skeleton
Firecracker Giant Skeleton
Firecracker Baby Dragon
Firecracker Bats Baby Dragon Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Ram Rider
Bats Elite Barbarians Mini P.E.K.K.A
Firecracker Ram Rider
Firecracker Baby Dragon
Firecracker Elite Barbarians Goblin Hut Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians Goblin Hut Baby Dragon
Firecracker Goblin Hut Baby Dragon
Firecracker Goblin Hut Baby Dragon
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Baby Dragon Ram Rider
Firecracker Baby Dragon
Elite Barbarians Bats Firecracker Baby Dragon
Bats Firecracker Goblin Hut
Elite Barbarians Mini P.E.K.K.A
Firecracker
Giant Skeleton
Firecracker
Bats Goblin Hut
Firecracker Baby Dragon Ram Rider
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon
Giant Skeleton
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Baby Dragon Giant Skeleton
Firecracker Bats
Firecracker Baby Dragon Giant Skeleton
Firecracker

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