My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Witch Miner Princess
Zap
Inferno Tower Witch Princess
Barbarian Barrel
Elite Barbarians Inferno Tower Witch Princess
The Log
Elite Barbarians Mini P.E.K.K.A Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Witch Miner Princess
Fireball
Elite Barbarians Inferno Tower Witch Princess
Poison
Inferno Tower Witch Princess
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Miner Princess Mini P.E.K.K.A Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Miner Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage The Log
Mini P.E.K.K.A
Rage The Log Princess
Inferno Tower
Rage
Elite Barbarians Witch Mini P.E.K.K.A
Witch
Rage Miner
The Log
Elite Barbarians Mini P.E.K.K.A Miner Princess
Miner
Witch The Log
Princess
Mini P.E.K.K.A The Log

Defense Synergies 2 8

Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Elite Barbarians Witch Princess
Inferno Tower
The Log Princess
Rage
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Elite Barbarians Witch Miner Princess
Miner
The Log
Princess
Mini P.E.K.K.A Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Inferno Tower Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Elite Barbarians Mini P.E.K.K.A The Log Princess
The Log
Inferno Tower Witch Princess
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch Elite Barbarians Princess
Elite Barbarians Mini P.E.K.K.A Inferno Tower Miner
Witch The Log Princess
Inferno Tower Witch Princess
Mini P.E.K.K.A Inferno Tower Elite Barbarians Witch The Log
Mini P.E.K.K.A Witch The Log Princess
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Elite Barbarians Witch The Log
Witch The Log Princess
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Inferno Tower Witch
Elite Barbarians Mini P.E.K.K.A The Log Miner
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Mini P.E.K.K.A Witch
Witch Princess
Mini P.E.K.K.A Elite Barbarians Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Witch Princess
Elite Barbarians Inferno Tower Witch Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess
The Log Miner
The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log Miner
Elite Barbarians Mini P.E.K.K.A
Miner The Log Princess
Princess
Elite Barbarians The Log Miner Princess
Princess
Princess Elite Barbarians The Log
Witch The Log Princess
The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess
Witch The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Miner Witch Princess
Witch The Log Miner Princess
Miner The Log
Elite Barbarians Witch Princess
Witch
Elite Barbarians Mini P.E.K.K.A
The Log Miner
Princess
The Log Princess
Witch Princess
Witch Princess
The Log
Miner Mini P.E.K.K.A Princess
The Log Princess
Elite Barbarians
Elite Barbarians Witch The Log Princess
Witch Princess
Witch The Log Miner Princess

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