My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Firecracker Skeleton Army Princess
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Princess
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Princess
Fireball
Firecracker Elite Barbarians Skeleton Army Princess
Poison
Firecracker Skeleton Army Princess
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Princess Mini P.E.K.K.A Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Princess
Elite Barbarians
Rage Firecracker The Log Golden Knight
Mini P.E.K.K.A
Firecracker Rage The Log Princess
Rage
Elite Barbarians Mini P.E.K.K.A Golden Knight
Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Princess
Princess
Firecracker Mini P.E.K.K.A The Log
Golden Knight
Elite Barbarians Rage

Defense Synergies 2 14

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Princess Golden Knight
Elite Barbarians
Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A
The Log Firecracker Elite Barbarians Skeleton Army Princess
Rage
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Princess
The Log
Firecracker Mini P.E.K.K.A Elite Barbarians Skeleton Army Princess Golden Knight
Princess
Firecracker Mini P.E.K.K.A Skeleton Army The Log Golden Knight
Golden Knight
Firecracker Elite Barbarians The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker The Log
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Princess
Skeleton Army The Log Firecracker
Firecracker Princess
The Log Golden Knight
Mini P.E.K.K.A Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Firecracker The Log Princess
Firecracker Princess
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log
Skeleton Army Firecracker Mini P.E.K.K.A The Log Princess Golden Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Elite Barbarians Skeleton Army The Log Golden Knight
The Log Firecracker Princess
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Princess
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Golden Knight
Skeleton Army Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Golden Knight
Firecracker Skeleton Army Princess
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A The Log Golden Knight
Firecracker Elite Barbarians Mini P.E.K.K.A The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log Golden Knight
Firecracker The Log Princess Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker Golden Knight
Elite Barbarians Mini P.E.K.K.A
Firecracker The Log Princess Golden Knight
Firecracker Princess
Firecracker Elite Barbarians The Log Princess Golden Knight
Firecracker Princess
Princess Firecracker Elite Barbarians The Log
Firecracker The Log Princess Golden Knight
Firecracker The Log Princess
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Princess
Firecracker The Log Princess Golden Knight
The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Princess Golden Knight
The Log Princess Golden Knight
Firecracker The Log Golden Knight
Elite Barbarians Firecracker Princess
Firecracker
Elite Barbarians Mini P.E.K.K.A
The Log
Firecracker Princess
Firecracker The Log Princess
Skeleton Army Princess
Firecracker Princess
The Log
Firecracker Mini P.E.K.K.A Princess
The Log Firecracker Princess
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log Princess Golden Knight
Firecracker Princess
Firecracker The Log Princess Golden Knight
Firecracker

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