My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Clone
Giant Snowball
Battle Ram Clone Witch
Zap
Battle Ram Clone Witch
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Clone Witch
The Log
Elite Barbarians Mini P.E.K.K.A Battle Ram Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Battle Ram Wizard Clone Witch Mother Witch
Fireball
Elite Barbarians Battle Ram Wizard Clone Witch Mother Witch
Poison
Wizard Clone Witch Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Battle Ram Wizard Witch Mother Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rage Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Mini P.E.K.K.A Battle Ram Mother Witch Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Mini P.E.K.K.A Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Battle Ram Wizard
Mini P.E.K.K.A
Wizard Rage
Battle Ram
Elite Barbarians Witch Mother Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Rage
Rage
Elite Barbarians Witch Mini P.E.K.K.A Wizard Mother Witch
Clone
Witch
Witch
Rage Battle Ram Clone
Mother Witch
Battle Ram Rage

Defense Synergies 1 5

Elite Barbarians
Mother Witch Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Wizard Witch Mother Witch
Battle Ram
Wizard
Elite Barbarians Mini P.E.K.K.A
Rage
Clone
Witch
Mini P.E.K.K.A
Mother Witch
Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Mother Witch
Wizard Witch
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Witch Mother Witch Wizard
Wizard Witch
Mini P.E.K.K.A Elite Barbarians Wizard Witch
Wizard Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Wizard Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians Wizard Witch
Wizard Witch Mother Witch
Mini P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Mini P.E.K.K.A Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Wizard
Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch
Wizard Mother Witch Witch
Mini P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch
Witch
Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Wizard Witch
Elite Barbarians Witch Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Wizard Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Mother Witch Witch
Wizard Witch
Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch Mother Witch
Wizard
Mother Witch Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Wizard Witch Mother Witch
Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians
Elite Barbarians Witch
Witch
Witch
Wizard

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