My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Executioner
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Executioner
Fireball
Elite Barbarians Skeleton Army Witch Executioner
Poison
Skeleton Army Witch Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Executioner Goblinstein
Rocket
Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Witch Executioner Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Mini P.E.K.K.A Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Mega Knight
Mini P.E.K.K.A
The Log Mega Knight
Skeleton Army
Witch
Mega Knight
Executioner
The Log Mega Knight
The Log
Elite Barbarians Mini P.E.K.K.A Executioner Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Witch Executioner The Log
Goblinstein

Defense Synergies 1 13

Elite Barbarians
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Elite Barbarians Skeleton Army Witch Executioner
Skeleton Army
Mini P.E.K.K.A Executioner The Log
Witch
Mini P.E.K.K.A The Log Mega Knight
Executioner
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
The Log
Mini P.E.K.K.A Elite Barbarians Skeleton Army Witch Executioner Mega Knight
Mega Knight
Elite Barbarians Witch Executioner The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Executioner The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Executioner Mega Knight
Witch Executioner
The Log Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Witch Executioner The Log Mega Knight
Executioner Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians Witch The Log
Skeleton Army Executioner Mega Knight Mini P.E.K.K.A Witch The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Executioner
Mega Knight Elite Barbarians Skeleton Army Witch Executioner The Log
Witch Executioner The Log Mega Knight
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Executioner The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Executioner Mega Knight
Executioner Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Witch Executioner
Skeleton Army Witch Executioner Mega Knight
Elite Barbarians Skeleton Army Witch Mini P.E.K.K.A Executioner The Log
Executioner Mega Knight Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner Witch
Witch Executioner The Log
The Log Executioner
The Log
Elite Barbarians Mini P.E.K.K.A
The Log
Executioner
Elite Barbarians Executioner The Log
Elite Barbarians The Log
Witch Executioner The Log
Executioner The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Executioner Mega Knight
Witch
The Log Witch Executioner
Witch The Log Mega Knight
The Log
Elite Barbarians Witch Executioner
Witch
Elite Barbarians Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Skeleton Army Witch
Witch Executioner
The Log
Mini P.E.K.K.A Executioner Mega Knight
The Log Executioner
Elite Barbarians Executioner Mega Knight
Elite Barbarians Witch The Log
Witch Executioner
Witch Executioner The Log Mega Knight
Mega Knight

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