My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Elite Barbarians Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Mini P.E.K.K.A Wizard Witch Elite Barbarians Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Mini P.E.K.K.A Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard
Mini P.E.K.K.A
Wizard Rage Lightning
Wizard
Elite Barbarians Mini P.E.K.K.A Rage
Rocket
Rage
Elite Barbarians Witch Mini P.E.K.K.A Wizard
Skeleton Army
Witch
Rage
Lightning
Mini P.E.K.K.A

Defense Synergies 0 6

Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Wizard Skeleton Army Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rocket
Rage
Skeleton Army
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Rocket Skeleton Army Witch Elite Barbarians Lightning
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Lightning Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army
Rocket Lightning Wizard Witch
Rocket Lightning
Mini P.E.K.K.A Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Wizard
Wizard Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians Wizard Rocket Witch Lightning
Wizard Rocket Skeleton Army Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Elite Barbarians Mini P.E.K.K.A Lightning
Wizard Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Elite Barbarians Wizard Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Wizard Rocket Lightning
Skeleton Army Elite Barbarians Mini P.E.K.K.A Rocket Witch Lightning
Mini P.E.K.K.A Rocket Skeleton Army Lightning Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Wizard Rocket Witch
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians Witch Lightning
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Rocket Lightning Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Mini P.E.K.K.A Witch
Rocket Skeleton Army Lightning Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army Lightning Wizard Witch
Wizard Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Mini P.E.K.K.A Rocket Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Rocket Lightning
Lightning Rocket
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Rocket Lightning Elite Barbarians Mini P.E.K.K.A
Rocket Lightning Wizard
Lightning Wizard Rocket
Rocket Lightning Elite Barbarians
Lightning Rocket
Lightning Elite Barbarians
Rocket Lightning Wizard Witch
Lightning Wizard Rocket
Lightning Rocket
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Mini P.E.K.K.A Wizard
Rocket Lightning Wizard Witch
Rocket Lightning
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning
Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Rocket Lightning
Elite Barbarians Lightning Wizard Witch
Rocket Lightning Wizard Witch
Lightning Elite Barbarians Mini P.E.K.K.A
Lightning Wizard Rocket
Rocket Lightning
Rocket Wizard Lightning
Lightning Rocket Skeleton Army Witch
Rocket Lightning Wizard Witch
Lightning Mini P.E.K.K.A Wizard Rocket
Wizard Lightning
Rocket Lightning
Elite Barbarians
Elite Barbarians Rocket Witch Lightning
Rocket Witch Lightning
Lightning Rocket Witch
Lightning Wizard Rocket

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