My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Electro Dragon Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Witch Prince Electro Dragon Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Prince Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Ram Rider
Giant Snowball
Musketeer Baby Dragon Witch Electro Dragon Ram Rider
Zap
Witch Prince Ram Rider
Barbarian Barrel
Elite Barbarians Musketeer Witch
The Log
Elite Barbarians Musketeer Witch Prince Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Baby Dragon Witch Prince Electro Dragon Ram Rider
Fireball
Elite Barbarians Musketeer Baby Dragon Witch Electro Dragon Ram Rider
Poison
Musketeer Witch Electro Dragon
Lightning
Elite Barbarians Musketeer Baby Dragon Witch Prince Electro Dragon Ram Rider Archer Queen
Rocket
Elite Barbarians Musketeer Witch Prince Electro Dragon Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Baby Dragon Witch Prince Electro Dragon Ram Rider Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Musketeer Baby Dragon Witch Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Musketeer
Baby Dragon Prince Electro Dragon Ram Rider
Baby Dragon
Musketeer Witch Prince Electro Dragon Ram Rider
Witch
Baby Dragon Prince Ram Rider
Prince
Musketeer Baby Dragon Witch Ram Rider
Electro Dragon
Musketeer Baby Dragon
Ram Rider
Musketeer Baby Dragon Witch Prince Archer Queen
Archer Queen
Ram Rider

Defense Synergies 0 7

Elite Barbarians
Musketeer
Baby Dragon Ram Rider
Baby Dragon
Musketeer Witch Prince Electro Dragon
Witch
Baby Dragon Prince Electro Dragon
Prince
Baby Dragon Witch
Electro Dragon
Baby Dragon Witch
Ram Rider
Musketeer
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Electro Dragon Ram Rider
Elite Barbarians Musketeer Witch Prince Electro Dragon Ram Rider
Witch Prince Ram Rider Elite Barbarians Musketeer Electro Dragon
Elite Barbarians Witch Prince Musketeer Electro Dragon Ram Rider
Elite Barbarians Prince
Musketeer Baby Dragon Electro Dragon
Musketeer Ram Rider Baby Dragon Witch Electro Dragon
Musketeer Baby Dragon Electro Dragon Ram Rider
Witch Elite Barbarians Musketeer Prince Archer Queen
Elite Barbarians Musketeer Prince
Witch Musketeer Baby Dragon Electro Dragon Ram Rider
Musketeer Baby Dragon Witch Electro Dragon Ram Rider
Prince Elite Barbarians Musketeer Witch Electro Dragon Ram Rider
Baby Dragon Witch Prince Electro Dragon
Elite Barbarians Prince Ram Rider
Elite Barbarians Prince Ram Rider
Elite Barbarians Musketeer Witch Prince Electro Dragon
Elite Barbarians Musketeer Baby Dragon Witch Prince Electro Dragon Ram Rider
Baby Dragon Witch Musketeer Electro Dragon Ram Rider
Elite Barbarians Musketeer Prince Ram Rider
Elite Barbarians Musketeer Baby Dragon Witch Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince
Elite Barbarians Musketeer Baby Dragon Prince Electro Dragon
Elite Barbarians Musketeer Witch Prince Electro Dragon Ram Rider
Prince Elite Barbarians Musketeer Ram Rider
Elite Barbarians Musketeer Witch Prince Ram Rider
Musketeer Baby Dragon Witch Electro Dragon Ram Rider
Prince Elite Barbarians Musketeer Witch Ram Rider
Elite Barbarians Prince
Electro Dragon Elite Barbarians Baby Dragon Witch Prince
Witch Musketeer
Elite Barbarians Musketeer Witch Prince Electro Dragon
Elite Barbarians Prince Archer Queen
Elite Barbarians Prince Witch Ram Rider
Musketeer Baby Dragon Witch Electro Dragon
Elite Barbarians Witch Electro Dragon Musketeer Baby Dragon Prince Archer Queen
Elite Barbarians Musketeer Baby Dragon Witch Electro Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Electro Dragon Ram Rider
Baby Dragon Electro Dragon
Musketeer Prince
Baby Dragon
Musketeer Baby Dragon Witch Electro Dragon Ram Rider
Musketeer Baby Dragon Witch
Baby Dragon Electro Dragon Ram Rider
Electro Dragon Ram Rider
Elite Barbarians Musketeer Prince Electro Dragon
Musketeer Prince Electro Dragon Ram Rider
Musketeer Baby Dragon Electro Dragon Archer Queen
Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon Electro Dragon
Elite Barbarians Musketeer Baby Dragon Prince
Musketeer Baby Dragon Witch Electro Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Prince Electro Dragon
Baby Dragon Witch Electro Dragon
Musketeer Baby Dragon Prince
Musketeer Prince
Musketeer Baby Dragon Electro Dragon
Baby Dragon Witch Electro Dragon
Witch
Musketeer Baby Dragon Witch Electro Dragon Ram Rider
Musketeer Baby Dragon Witch Prince Electro Dragon Ram Rider
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon Witch Electro Dragon
Electro Dragon Musketeer Witch
Elite Barbarians
Musketeer Electro Dragon
Electro Dragon
Prince
Musketeer Witch Prince Electro Dragon
Musketeer Baby Dragon Witch Electro Dragon Ram Rider Archer Queen
Musketeer Baby Dragon Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Archer Queen
Elite Barbarians Musketeer Prince Electro Dragon Archer Queen
Electro Dragon Elite Barbarians Musketeer Baby Dragon Witch Archer Queen
Musketeer Witch Electro Dragon Archer Queen
Electro Dragon Musketeer Baby Dragon Witch Prince Archer Queen
Prince
Electro Dragon

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