My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army Bandit
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Ice Wizard Bandit
The Log
Elite Barbarians Musketeer Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Skeleton Army Ice Wizard Bandit
Fireball
Elite Barbarians Musketeer Skeleton Army Ice Wizard Bandit
Poison
Musketeer Skeleton Army Ice Wizard
Lightning
Elite Barbarians Musketeer Ice Wizard Bandit
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Bandit Musketeer Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Ice Wizard Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Bandit
Musketeer
Giant The Log Bandit
Giant
Musketeer Rocket The Log Ice Wizard Bandit
Rocket
Giant
Skeleton Army
The Log
Elite Barbarians Musketeer Giant Bandit
Ice Wizard
Giant Bandit
Bandit
Elite Barbarians Musketeer Giant The Log Ice Wizard

Defense Synergies 1 10

Elite Barbarians
The Log
Musketeer
The Log Skeleton Army Bandit
Giant
Rocket
The Log
Skeleton Army
Musketeer The Log Ice Wizard Bandit
The Log
Musketeer Elite Barbarians Rocket Skeleton Army Ice Wizard Bandit
Ice Wizard
Skeleton Army The Log Bandit
Bandit
Musketeer Skeleton Army The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer The Log
Elite Barbarians Skeleton Army Musketeer The Log Ice Wizard Bandit
Rocket Skeleton Army Elite Barbarians Musketeer Ice Wizard Bandit
Elite Barbarians Skeleton Army Musketeer Ice Wizard Bandit
Elite Barbarians Rocket Skeleton Army The Log
Skeleton Army The Log Musketeer Ice Wizard Bandit
Musketeer Rocket Ice Wizard
Rocket Musketeer The Log Bandit
Elite Barbarians Musketeer Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Musketeer Ice Wizard Bandit
Skeleton Army Ice Wizard Musketeer The Log Bandit
Musketeer Ice Wizard
Skeleton Army Elite Barbarians Musketeer Rocket The Log Ice Wizard Bandit
Rocket Skeleton Army The Log
Elite Barbarians Skeleton Army Bandit
Rocket Skeleton Army Elite Barbarians The Log Bandit
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Musketeer Skeleton Army The Log Ice Wizard Bandit
The Log Musketeer Ice Wizard Bandit
Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Bandit
Bandit Elite Barbarians Musketeer Rocket The Log
Skeleton Army Bandit Elite Barbarians Musketeer Rocket The Log
Rocket Skeleton Army Elite Barbarians Musketeer The Log Bandit
Elite Barbarians Musketeer Skeleton Army Bandit
Rocket Musketeer Ice Wizard
Rocket Skeleton Army Elite Barbarians Musketeer Ice Wizard Bandit
Elite Barbarians Skeleton Army
Rocket Elite Barbarians Skeleton Army The Log Bandit
Musketeer Skeleton Army
Elite Barbarians Musketeer
Rocket Skeleton Army Elite Barbarians The Log
Elite Barbarians Rocket Skeleton Army Bandit
Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Rocket The Log
Elite Barbarians Musketeer The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log Bandit
Musketeer The Log Ice Wizard Bandit
Rocket The Log Bandit
Musketeer Rocket The Log
Rocket The Log
Musketeer Rocket Ice Wizard
Musketeer The Log
The Log Ice Wizard
The Log Bandit
Rocket Elite Barbarians Musketeer
Rocket Musketeer The Log Bandit
Musketeer Rocket
Rocket Elite Barbarians Musketeer The Log Bandit
Musketeer Rocket Bandit
Elite Barbarians Musketeer The Log
Rocket Musketeer The Log Bandit
Musketeer Rocket The Log Bandit
Rocket
Rocket
Rocket Musketeer The Log Bandit
Rocket The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log Ice Wizard
The Log Musketeer Ice Wizard Bandit
Musketeer The Log Bandit
Rocket Musketeer The Log Bandit
Elite Barbarians Musketeer Ice Wizard
Rocket Musketeer
Elite Barbarians
Musketeer Rocket The Log Bandit
Rocket
Rocket The Log
Musketeer Rocket Skeleton Army Bandit
Rocket Musketeer Ice Wizard
The Log
Musketeer Rocket
The Log Musketeer
Rocket
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log Bandit
Rocket

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