My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Balloon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Sparky
Giant Snowball
Musketeer Goblin Hut Balloon Lumberjack
Zap
Goblin Hut Balloon Sparky
Barbarian Barrel
Elite Barbarians Musketeer Goblin Hut Lumberjack Sparky
The Log
Elite Barbarians Musketeer Goblin Hut Lumberjack Sparky
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Musketeer Goblin Hut Balloon Lumberjack Sparky
Fireball
Elite Barbarians Musketeer Goblin Hut Balloon Lumberjack Sparky
Poison
Musketeer Goblin Hut Balloon Sparky
Lightning
Elite Barbarians Musketeer Goblin Hut Balloon Lumberjack Sparky
Rocket
Elite Barbarians Musketeer Goblin Hut Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Musketeer Lumberjack Goblin Hut Balloon Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Musketeer Lumberjack Goblin Hut

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Lumberjack Sparky Mega Knight
Musketeer
Goblin Hut Balloon Lumberjack Mega Knight
Goblin Hut
Musketeer Balloon Lumberjack Mega Knight
Void
Balloon
Balloon
Lumberjack Musketeer Goblin Hut Void Sparky Mega Knight
Lumberjack
Balloon Elite Barbarians Musketeer Goblin Hut Sparky Mega Knight
Sparky
Elite Barbarians Balloon Lumberjack
Mega Knight
Elite Barbarians Musketeer Goblin Hut Balloon Lumberjack

Defense Synergies 1 4

Elite Barbarians
Mega Knight
Musketeer
Lumberjack Goblin Hut Mega Knight
Goblin Hut
Musketeer Lumberjack
Void
Balloon
Lumberjack
Musketeer Goblin Hut
Sparky
Mega Knight
Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Void Sparky
Elite Barbarians Lumberjack Sparky Musketeer Goblin Hut Mega Knight
Goblin Hut Lumberjack Sparky Mega Knight Elite Barbarians Musketeer Void
Elite Barbarians Goblin Hut Lumberjack Sparky Musketeer Mega Knight
Elite Barbarians Lumberjack Sparky Mega Knight
Musketeer Lumberjack Mega Knight
Musketeer Goblin Hut Void
Musketeer Void Sparky Mega Knight
Sparky Elite Barbarians Musketeer Goblin Hut Lumberjack
Elite Barbarians Musketeer Lumberjack Sparky Mega Knight
Musketeer Goblin Hut Lumberjack Mega Knight
Musketeer Goblin Hut
Goblin Hut Lumberjack Sparky Mega Knight Elite Barbarians Musketeer
Sparky Mega Knight Goblin Hut Lumberjack
Elite Barbarians Sparky Goblin Hut Lumberjack Mega Knight
Elite Barbarians Goblin Hut Lumberjack Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Musketeer Goblin Hut Lumberjack
Mega Knight Elite Barbarians Musketeer Goblin Hut Lumberjack
Musketeer Goblin Hut Lumberjack Mega Knight
Sparky Elite Barbarians Musketeer Goblin Hut Lumberjack
Mega Knight Elite Barbarians Musketeer Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Goblin Hut Void Sparky
Void Elite Barbarians Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Musketeer Goblin Hut Sparky
Lumberjack Mega Knight Elite Barbarians Musketeer Sparky
Elite Barbarians Musketeer Goblin Hut Lumberjack Sparky Mega Knight
Musketeer Goblin Hut
Sparky Elite Barbarians Musketeer Goblin Hut Void Lumberjack
Mega Knight Elite Barbarians Lumberjack Sparky
Void Mega Knight Elite Barbarians Goblin Hut Sparky
Musketeer Goblin Hut Sparky
Mega Knight Elite Barbarians Musketeer Goblin Hut Lumberjack Sparky
Mega Knight Elite Barbarians Void
Elite Barbarians Mega Knight Lumberjack Sparky
Musketeer Sparky Mega Knight
Elite Barbarians Goblin Hut Sparky Musketeer Lumberjack
Mega Knight Elite Barbarians Musketeer Goblin Hut Sparky
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Sparky
Void Musketeer
Goblin Hut Void Sparky
Musketeer Void Sparky
Sparky Mega Knight
Musketeer
Musketeer Sparky
Void
Elite Barbarians Musketeer Void Lumberjack Sparky
Void Musketeer Sparky
Void Musketeer
Elite Barbarians Musketeer Goblin Hut Void Sparky
Musketeer Void
Elite Barbarians Musketeer Goblin Hut Sparky
Musketeer Goblin Hut Sparky
Musketeer Goblin Hut Sparky Mega Knight
Sparky
Sparky
Void Musketeer Sparky Mega Knight
Void Mega Knight
Musketeer Void Sparky Mega Knight
Void
Void Musketeer Sparky
Musketeer Void
Sparky Mega Knight
Void Musketeer Sparky
Void Musketeer Sparky Mega Knight
Void Musketeer Sparky
Elite Barbarians Musketeer Void Sparky
Musketeer Goblin Hut Void
Elite Barbarians Void Sparky
Void Musketeer Sparky Mega Knight
Void Sparky
Sparky Mega Knight
Sparky
Musketeer Goblin Hut Void
Musketeer
Void Musketeer Lumberjack Sparky Mega Knight
Musketeer
Void Sparky
Elite Barbarians Musketeer Sparky Mega Knight
Elite Barbarians Musketeer Sparky
Musketeer Void
Void Musketeer Sparky Mega Knight
Sparky
Void Sparky Mega Knight
Void

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