My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Witch
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Fireball
Firecracker Elite Barbarians Musketeer Witch
Poison
Firecracker Musketeer Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Witch Monk
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Musketeer Freeze Witch Monk Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Musketeer Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Mega Knight Monk
Elite Barbarians
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Mega Knight
Musketeer
Mini P.E.K.K.A Mega Knight
Freeze
Witch
Mega Knight
Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Monk
Firecracker

Defense Synergies 0 11

Firecracker
Mini P.E.K.K.A Musketeer Mega Knight
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Elite Barbarians Musketeer Freeze Witch
Musketeer
Firecracker Mini P.E.K.K.A Mega Knight
Freeze
Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Elite Barbarians Musketeer Freeze Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Elite Barbarians Mini P.E.K.K.A Firecracker Musketeer Witch Mega Knight Monk
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Musketeer Freeze
Elite Barbarians Mini P.E.K.K.A Witch Firecracker Musketeer Mega Knight Monk
Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight Monk
Freeze Firecracker Musketeer Mega Knight
Musketeer Firecracker Freeze Witch
Musketeer Mega Knight Monk
Mini P.E.K.K.A Witch Elite Barbarians Musketeer
Elite Barbarians Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Witch Firecracker Musketeer Freeze Mega Knight
Musketeer Firecracker Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer Freeze Witch
Mega Knight Firecracker Mini P.E.K.K.A Freeze Witch
Elite Barbarians Mini P.E.K.K.A Mega Knight
Monk Elite Barbarians Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Mega Knight Firecracker Elite Barbarians Musketeer Witch
Freeze Witch Firecracker Musketeer Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch
Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight Monk
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer Monk
Elite Barbarians Mini P.E.K.K.A Musketeer Witch Mega Knight
Firecracker Musketeer Freeze Witch Monk
Mini P.E.K.K.A Elite Barbarians Musketeer Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians
Freeze Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch Monk
Witch Musketeer
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Witch
Mega Knight Monk Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Witch
Firecracker Musketeer Witch Mega Knight
Elite Barbarians Witch Firecracker Mini P.E.K.K.A Musketeer Freeze Monk
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Freeze Monk
Firecracker Monk Musketeer
Firecracker Musketeer Freeze
Firecracker Mega Knight
Firecracker Musketeer Freeze Witch Monk
Firecracker Musketeer Witch
Firecracker Freeze
Monk Firecracker
Elite Barbarians Mini P.E.K.K.A Musketeer
Firecracker Monk Musketeer
Monk Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Freeze Monk
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Mega Knight
Monk Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Mega Knight Monk
Firecracker Witch Mega Knight Monk
Musketeer Mega Knight Monk
Musketeer Monk
Musketeer Monk
Firecracker Freeze Witch Mega Knight
Witch
Firecracker Musketeer Witch Monk
Musketeer Witch Mega Knight Monk
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Witch
Firecracker Musketeer Freeze Witch
Elite Barbarians Mini P.E.K.K.A
Musketeer Mega Knight
Firecracker Freeze Monk
Mega Knight
Firecracker Monk
Musketeer Freeze Witch
Firecracker Musketeer Witch Monk
Freeze
Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Firecracker Musketeer
Monk
Firecracker Elite Barbarians Musketeer Mega Knight
Firecracker Elite Barbarians Musketeer Freeze Witch
Firecracker Musketeer Witch
Firecracker Musketeer Freeze Witch Mega Knight Monk
Firecracker Mega Knight Monk

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