My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Inferno Tower Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army
Fireball
Elite Barbarians Musketeer Inferno Tower Skeleton Army
Poison
Musketeer Inferno Tower Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Rocket
Elite Barbarians Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Mini P.E.K.K.A Musketeer Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage The Log Mega Knight
Mini P.E.K.K.A
Musketeer Rage The Log Mega Knight
Musketeer
Mini P.E.K.K.A The Log Mega Knight
Inferno Tower
Rage
Elite Barbarians Mini P.E.K.K.A
Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Musketeer The Log

Defense Synergies 4 11

Elite Barbarians
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Elite Barbarians Musketeer Skeleton Army
Musketeer
The Log Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower
Skeleton Army The Log Musketeer Mega Knight
Rage
Skeleton Army
Inferno Tower Mini P.E.K.K.A Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Inferno Tower Elite Barbarians Skeleton Army Mega Knight
Mega Knight
Elite Barbarians Musketeer Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Musketeer The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Musketeer Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Musketeer Mega Knight
Musketeer Inferno Tower
Musketeer Inferno Tower The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Musketeer Inferno Tower Mega Knight
Skeleton Army Musketeer The Log Mega Knight
Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Elite Barbarians Musketeer The Log
Skeleton Army Mega Knight Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Inferno Tower Skeleton Army
Mega Knight Elite Barbarians Musketeer Skeleton Army The Log
The Log Musketeer Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer Inferno Tower
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Elite Barbarians Mini P.E.K.K.A Musketeer The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Inferno Tower The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians Musketeer Inferno Tower The Log
Inferno Tower Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Mega Knight
Musketeer
Mini P.E.K.K.A Skeleton Army Elite Barbarians Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Inferno Tower Musketeer Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Musketeer Skeleton Army Mega Knight
Elite Barbarians Inferno Tower Skeleton Army Mini P.E.K.K.A Musketeer The Log
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer
Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Mini P.E.K.K.A
Musketeer The Log Mega Knight
Mega Knight
The Log
Musketeer Skeleton Army
Musketeer
The Log
Mini P.E.K.K.A Musketeer Mega Knight
The Log Musketeer
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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