My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Dark Prince Hunter Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Dark Prince Ram Rider
Barbarian Barrel
Elite Barbarians Musketeer Wizard Dark Prince Hunter
The Log
Elite Barbarians Musketeer Dark Prince Hunter Ram Rider
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Wizard Dark Prince Hunter Ram Rider
Fireball
Elite Barbarians Musketeer Wizard Hunter Ram Rider
Poison
Musketeer Wizard Hunter
Lightning
Elite Barbarians Musketeer Wizard Dark Prince Hunter Ram Rider Goblinstein
Rocket
Elite Barbarians Musketeer Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Dark Prince Hunter Wizard Ram Rider Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Musketeer Dark Prince Hunter

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log
Musketeer
Dark Prince The Log Ram Rider
Wizard
Elite Barbarians Dark Prince Ram Rider
Dark Prince
Musketeer Wizard Ram Rider
Hunter
Ram Rider
The Log
Elite Barbarians Musketeer Ram Rider
Ram Rider
Musketeer Wizard Dark Prince Hunter The Log
Goblinstein

Defense Synergies 2 12

Elite Barbarians
Dark Prince Wizard Hunter The Log
Musketeer
The Log Dark Prince Ram Rider
Wizard
Elite Barbarians Dark Prince The Log
Dark Prince
Elite Barbarians Musketeer Wizard Hunter The Log
Hunter
Elite Barbarians Dark Prince The Log Ram Rider
The Log
Musketeer Elite Barbarians Wizard Dark Prince Hunter Ram Rider
Ram Rider
Musketeer Hunter The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log Ram Rider
Elite Barbarians Hunter Musketeer Dark Prince The Log Ram Rider
Hunter Ram Rider Elite Barbarians Musketeer Dark Prince
Elite Barbarians Hunter Musketeer Dark Prince Ram Rider
Elite Barbarians Dark Prince The Log
The Log Musketeer Dark Prince Hunter
Musketeer Hunter Ram Rider Wizard
Musketeer The Log Ram Rider
Hunter Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince Hunter
Musketeer Wizard Dark Prince Hunter The Log Ram Rider
Musketeer Hunter Wizard Ram Rider
Hunter Elite Barbarians Musketeer Wizard Dark Prince The Log Ram Rider
Wizard Dark Prince Hunter The Log
Elite Barbarians Hunter Ram Rider
Elite Barbarians Hunter The Log Ram Rider
Wizard Elite Barbarians Musketeer Dark Prince Hunter
Elite Barbarians Musketeer Wizard Dark Prince Hunter The Log Ram Rider
Wizard Hunter The Log Musketeer Dark Prince Ram Rider
Elite Barbarians Musketeer Hunter Ram Rider
Wizard Dark Prince Elite Barbarians Musketeer Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince
Elite Barbarians Musketeer Wizard Hunter The Log
Elite Barbarians Musketeer Dark Prince Hunter The Log Ram Rider
Dark Prince Hunter Elite Barbarians Musketeer The Log Ram Rider
Elite Barbarians Musketeer Dark Prince Hunter Ram Rider
Wizard Musketeer Hunter Ram Rider
Dark Prince Elite Barbarians Musketeer Hunter Ram Rider
Elite Barbarians Dark Prince Hunter
Elite Barbarians Dark Prince The Log
Musketeer
Elite Barbarians Musketeer Dark Prince Hunter
Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Wizard Hunter Ram Rider
Wizard Musketeer
Elite Barbarians Musketeer Dark Prince Hunter The Log
Elite Barbarians Musketeer Wizard Dark Prince Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Ram Rider
The Log
Musketeer Dark Prince The Log
Wizard Dark Prince The Log
Wizard Musketeer Hunter Ram Rider
Musketeer Wizard The Log
The Log Wizard Hunter Ram Rider
The Log Wizard Ram Rider
Elite Barbarians Musketeer
Musketeer Wizard Dark Prince The Log Ram Rider
Musketeer Wizard
Elite Barbarians Musketeer Hunter The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer Wizard Hunter The Log
Musketeer Wizard The Log
Musketeer Wizard Dark Prince Hunter The Log
Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Dark Prince Hunter
The Log Musketeer Wizard Hunter Ram Rider
Musketeer Wizard The Log Ram Rider
Musketeer The Log
Elite Barbarians Musketeer Wizard Hunter
Musketeer Wizard
Elite Barbarians
Musketeer Wizard Hunter The Log
Wizard The Log
Musketeer Dark Prince
Musketeer Wizard Hunter Ram Rider
The Log
Musketeer Wizard Dark Prince Hunter
The Log Musketeer Wizard
Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer The Log
Musketeer
Musketeer Dark Prince The Log
Wizard

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