My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Goblin Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Electro Dragon
Zap
Bats Goblin Giant
Barbarian Barrel
Elite Barbarians Royal Ghost Magic Archer
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Electro Dragon Royal Ghost Magic Archer
Fireball
Elite Barbarians Electro Dragon Magic Archer
Poison
Bats Electro Dragon Magic Archer
Lightning
Elite Barbarians Electro Dragon Magic Archer
Rocket
Elite Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Royal Ghost Poison Magic Archer Electro Dragon Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Void Royal Ghost Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Goblin Giant
Elite Barbarians
Bats Goblin Giant Royal Ghost
Void
Poison Goblin Giant
Poison
Void Electro Dragon Goblin Giant Royal Ghost
Electro Dragon
Poison Goblin Giant Magic Archer
Goblin Giant
Bats Elite Barbarians Void Poison Electro Dragon Magic Archer
Royal Ghost
Elite Barbarians Poison Magic Archer
Magic Archer
Electro Dragon Goblin Giant Royal Ghost

Defense Synergies 0 3

Bats
Goblin Giant
Elite Barbarians
Void
Poison
Poison
Void
Electro Dragon
Goblin Giant
Bats Magic Archer
Royal Ghost
Magic Archer
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon Goblin Giant Magic Archer
Elite Barbarians Bats Electro Dragon
Bats Elite Barbarians Void Electro Dragon
Elite Barbarians Bats Electro Dragon
Elite Barbarians Poison
Bats Electro Dragon Royal Ghost Magic Archer
Bats Void Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Goblin Giant Magic Archer
Elite Barbarians
Elite Barbarians Royal Ghost
Bats Poison Electro Dragon Goblin Giant Royal Ghost Magic Archer
Bats Poison Electro Dragon Magic Archer
Bats Elite Barbarians Electro Dragon
Bats Poison Electro Dragon Royal Ghost Magic Archer
Elite Barbarians
Elite Barbarians
Bats Elite Barbarians Poison Electro Dragon
Bats Elite Barbarians Electro Dragon Royal Ghost Magic Archer
Poison Bats Electro Dragon Royal Ghost Magic Archer
Elite Barbarians
Royal Ghost Bats Elite Barbarians Poison Electro Dragon Goblin Giant
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Void Royal Ghost
Void Poison Elite Barbarians Electro Dragon Royal Ghost Magic Archer
Bats Elite Barbarians Electro Dragon Goblin Giant
Bats Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant
Poison Bats Electro Dragon Goblin Giant Magic Archer
Bats Elite Barbarians Void Goblin Giant
Elite Barbarians Goblin Giant
Void Electro Dragon Bats Elite Barbarians Poison Magic Archer
Goblin Giant
Bats Elite Barbarians Electro Dragon
Elite Barbarians Void Poison Goblin Giant
Elite Barbarians Goblin Giant
Electro Dragon Magic Archer
Elite Barbarians Electro Dragon Bats Poison Goblin Giant Magic Archer
Bats Poison Elite Barbarians Electro Dragon Royal Ghost Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Magic Archer Electro Dragon Royal Ghost
Void Poison Electro Dragon Royal Ghost Magic Archer
Void Poison Electro Dragon Goblin Giant Magic Archer
Void Poison
Poison Magic Archer
Poison Bats Electro Dragon Goblin Giant Magic Archer
Poison Magic Archer
Poison Electro Dragon Magic Archer
Void Poison Electro Dragon
Bats Elite Barbarians Void Poison Electro Dragon
Void Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Magic Archer
Poison Elite Barbarians Void Magic Archer
Void Poison Electro Dragon Magic Archer
Elite Barbarians Poison Magic Archer
Poison Electro Dragon Magic Archer
Magic Archer Poison Electro Dragon
Poison
Bats
Void Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Magic Archer
Void Poison Magic Archer
Void Poison
Void
Void Poison Electro Dragon
Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Royal Ghost Magic Archer
Void Poison Electro Dragon Magic Archer
Void Poison Magic Archer
Elite Barbarians Poison Bats Void Electro Dragon Magic Archer
Electro Dragon Bats Void Poison
Elite Barbarians Void
Void Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Magic Archer
Poison Magic Archer
Bats Void Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Void Poison
Elite Barbarians Electro Dragon
Electro Dragon Bats Elite Barbarians Poison Magic Archer
Bats Void Poison Electro Dragon Magic Archer
Void Poison Electro Dragon Goblin Giant Royal Ghost Magic Archer
Void Electro Dragon
Poison Void

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