My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Bats Battle Ram Baby Dragon
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Battle Ram
The Log
Firecracker Elite Barbarians Elixir Golem Battle Ram
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Elixir Golem Battle Ram Baby Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Ram Baby Dragon
Poison
Bats Firecracker Elixir Golem
Lightning
Elite Barbarians Battle Ram Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Battle Ram Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Elixir Golem Battle Ram Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Elixir Golem Battle Ram Rage Baby Dragon
Firecracker
Elixir Golem Bats Elite Barbarians Battle Ram Baby Dragon
Elite Barbarians
Rage Bats Firecracker Battle Ram The Log
Elixir Golem
Firecracker Rage Bats Baby Dragon The Log
Battle Ram
The Log Bats Firecracker Elite Barbarians Baby Dragon
Rage
Elite Barbarians Elixir Golem Bats
Baby Dragon
Bats Firecracker Elixir Golem Battle Ram
The Log
Battle Ram Elite Barbarians Elixir Golem

Defense Synergies 1 6

Bats
Firecracker Baby Dragon The Log
Firecracker
The Log Bats Baby Dragon
Elite Barbarians
The Log
Elixir Golem
Battle Ram
Rage
Baby Dragon
Bats Firecracker The Log
The Log
Firecracker Bats Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Elite Barbarians Bats Firecracker The Log
Bats Elite Barbarians
Elite Barbarians Bats Firecracker
Firecracker Elite Barbarians The Log
The Log Bats Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Baby Dragon The Log
Elite Barbarians
Elite Barbarians Firecracker
Bats Firecracker Baby Dragon The Log
Bats Firecracker Baby Dragon
Bats Elite Barbarians The Log
Bats Firecracker Baby Dragon The Log
Elite Barbarians
Elite Barbarians The Log
Bats Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Bats Firecracker
Elite Barbarians
Bats Firecracker Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Firecracker Elite Barbarians Baby Dragon The Log
Bats Elite Barbarians The Log
Bats Elite Barbarians The Log
Elite Barbarians
Firecracker Bats Baby Dragon
Bats Elite Barbarians
Elite Barbarians
Bats Firecracker Elite Barbarians Baby Dragon The Log
Bats Elite Barbarians
Elite Barbarians The Log
Elite Barbarians
Firecracker Baby Dragon
Elite Barbarians Bats Firecracker Baby Dragon The Log
Bats Firecracker Elite Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Bats Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Bats Elite Barbarians
Firecracker The Log
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Bats
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Elite Barbarians Bats Firecracker Baby Dragon
Bats Firecracker
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Bats
Firecracker Baby Dragon
The Log
Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Bats
Firecracker Baby Dragon The Log
Firecracker

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