My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince Inferno Dragon Sparky
Giant Snowball
Skeleton Army Electro Dragon Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Sparky
The Log
Elite Barbarians Skeleton Army Prince Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Prince Electro Dragon Inferno Dragon Sparky
Fireball
Elite Barbarians Skeleton Army Electro Dragon Inferno Dragon Sparky
Poison
Skeleton Army Electro Dragon Sparky
Lightning
Elite Barbarians Prince Electro Dragon Inferno Dragon Sparky
Rocket
Elite Barbarians Prince Electro Dragon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Inferno Dragon Prince Electro Dragon Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Inferno Dragon Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Sparky Mega Knight
Rage
Elite Barbarians Sparky Prince Electro Dragon
Skeleton Army
Sparky
Prince
Mega Knight Rage
Electro Dragon
Rage Inferno Dragon Sparky Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Sparky
Rage Elite Barbarians Skeleton Army Electro Dragon
Mega Knight
Prince Inferno Dragon Elite Barbarians Electro Dragon

Defense Synergies 0 7

Elite Barbarians
Mega Knight
Rage
Skeleton Army
Prince Electro Dragon Inferno Dragon Sparky
Prince
Skeleton Army
Electro Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Electro Dragon Mega Knight
Sparky
Skeleton Army
Mega Knight
Elite Barbarians Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Sparky
Elite Barbarians Skeleton Army Inferno Dragon Sparky Prince Electro Dragon Mega Knight
Skeleton Army Prince Sparky Mega Knight Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians Skeleton Army Prince Inferno Dragon Sparky Electro Dragon Mega Knight
Elite Barbarians Skeleton Army Prince Sparky Mega Knight
Skeleton Army Electro Dragon Mega Knight
Inferno Dragon Electro Dragon
Electro Dragon Sparky Mega Knight
Inferno Dragon Sparky Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Prince Sparky Mega Knight
Skeleton Army Electro Dragon Mega Knight
Inferno Dragon Electro Dragon
Skeleton Army Prince Sparky Mega Knight Elite Barbarians Electro Dragon
Skeleton Army Sparky Mega Knight Prince Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon Sparky Prince Mega Knight
Skeleton Army Elite Barbarians Prince Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Skeleton Army Prince Electro Dragon
Mega Knight Elite Barbarians Skeleton Army Prince Electro Dragon
Electro Dragon Inferno Dragon Mega Knight
Sparky Elite Barbarians Prince Inferno Dragon
Skeleton Army Mega Knight Elite Barbarians Prince Electro Dragon Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Prince Sparky
Elite Barbarians Prince Electro Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Elite Barbarians Prince Electro Dragon Sparky
Skeleton Army Prince Mega Knight Elite Barbarians Sparky
Elite Barbarians Skeleton Army Prince Inferno Dragon Sparky Mega Knight
Electro Dragon
Skeleton Army Prince Sparky Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army Prince Inferno Dragon Sparky
Electro Dragon Mega Knight Elite Barbarians Skeleton Army Prince Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Elite Barbarians Prince Electro Dragon Sparky
Skeleton Army Mega Knight Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Mega Knight Sparky
Skeleton Army Electro Dragon Sparky Mega Knight
Elite Barbarians Skeleton Army Electro Dragon Sparky Prince Inferno Dragon
Mega Knight Elite Barbarians Electro Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky
Electro Dragon
Electro Dragon Sparky
Prince Sparky
Sparky Mega Knight
Electro Dragon
Sparky
Electro Dragon
Electro Dragon
Elite Barbarians Prince Electro Dragon Sparky
Prince Electro Dragon Sparky
Electro Dragon
Elite Barbarians Sparky
Electro Dragon
Elite Barbarians Prince Sparky
Electro Dragon Sparky
Electro Dragon Sparky Mega Knight
Sparky
Sparky
Prince Electro Dragon Sparky Mega Knight
Electro Dragon Mega Knight
Prince Sparky Mega Knight
Prince Sparky
Electro Dragon
Electro Dragon Sparky Mega Knight
Inferno Dragon
Electro Dragon Sparky
Prince Electro Dragon Sparky Mega Knight
Sparky
Elite Barbarians Electro Dragon Sparky
Electro Dragon
Elite Barbarians Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Sparky
Prince Sparky Mega Knight
Sparky
Skeleton Army Prince Electro Dragon
Electro Dragon
Prince Electro Dragon Sparky Mega Knight
Electro Dragon
Sparky
Elite Barbarians Prince Electro Dragon Sparky Mega Knight
Electro Dragon Elite Barbarians Sparky
Electro Dragon
Electro Dragon Prince Sparky Mega Knight
Prince Inferno Dragon Sparky
Electro Dragon Sparky Mega Knight

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