My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower Goblin Giant
Barbarian Barrel
Elite Barbarians Battle Ram Inferno Tower Hunter
The Log
Elite Barbarians Battle Ram Hunter
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Battle Ram Hunter Bowler
Fireball
Elite Barbarians Battle Ram Inferno Tower Hunter Bowler
Poison
Inferno Tower Hunter
Lightning
Elite Barbarians Battle Ram Inferno Tower Hunter Bowler
Rocket
Elite Barbarians Inferno Tower Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Tornado Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Battle Ram Poison Hunter Inferno Tower Bowler Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Battle Ram Poison Hunter

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Battle Ram Goblin Giant
Battle Ram
Poison Elite Barbarians Tornado Hunter
Inferno Tower
Tornado
Battle Ram Poison Hunter Bowler Goblin Giant
Poison
Battle Ram Tornado Bowler Goblin Giant
Hunter
Battle Ram Tornado Bowler Goblin Giant
Bowler
Tornado Poison Hunter
Goblin Giant
Elite Barbarians Tornado Poison Hunter

Defense Synergies 1 7

Elite Barbarians
Hunter
Battle Ram
Inferno Tower
Tornado Poison
Tornado
Bowler Inferno Tower Poison Hunter Goblin Giant
Poison
Inferno Tower Tornado
Hunter
Elite Barbarians Tornado Bowler
Bowler
Tornado Hunter
Goblin Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Goblin Giant
Elite Barbarians Inferno Tower Hunter
Inferno Tower Tornado Hunter Bowler Elite Barbarians
Elite Barbarians Inferno Tower Hunter Bowler
Elite Barbarians Tornado Poison Bowler
Tornado Bowler Hunter
Inferno Tower Tornado Hunter Poison
Bowler Inferno Tower Poison Goblin Giant
Inferno Tower Hunter Elite Barbarians Tornado
Elite Barbarians Tornado Inferno Tower Hunter Bowler
Poison Tornado Hunter Bowler Goblin Giant
Inferno Tower Hunter Tornado Poison
Inferno Tower Hunter Bowler Elite Barbarians
Bowler Tornado Poison Hunter
Elite Barbarians Inferno Tower Hunter
Inferno Tower Tornado Elite Barbarians Hunter Bowler
Elite Barbarians Inferno Tower Tornado Poison Hunter Bowler
Elite Barbarians Tornado Hunter Bowler
Tornado Poison Hunter Bowler
Elite Barbarians Inferno Tower Tornado Hunter
Bowler Elite Barbarians Poison Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Bowler
Poison Elite Barbarians Hunter Bowler
Elite Barbarians Inferno Tower Hunter Bowler Goblin Giant
Hunter Bowler Elite Barbarians Inferno Tower Tornado Goblin Giant
Inferno Tower Elite Barbarians Hunter Bowler Goblin Giant
Poison Tornado Hunter Goblin Giant
Elite Barbarians Inferno Tower Hunter Bowler Goblin Giant
Inferno Tower Elite Barbarians Hunter Goblin Giant
Elite Barbarians Inferno Tower Tornado Poison
Inferno Tower Goblin Giant
Elite Barbarians Inferno Tower Hunter Bowler
Elite Barbarians Tornado Poison Bowler Goblin Giant
Elite Barbarians Bowler Inferno Tower Hunter Goblin Giant
Bowler
Elite Barbarians Inferno Tower Tornado Poison Hunter Bowler Goblin Giant
Poison Bowler Elite Barbarians Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Bowler
Poison Goblin Giant
Poison
Poison Bowler
Poison Tornado Hunter Goblin Giant
Tornado Poison Bowler
Poison Tornado Hunter Bowler
Poison Tornado
Elite Barbarians Tornado Poison Bowler
Poison Tornado Bowler
Poison Tornado
Poison Elite Barbarians Hunter Bowler
Poison
Elite Barbarians Poison
Poison Hunter Bowler
Poison Bowler
Tornado Poison
Poison Hunter Bowler
Tornado Poison Bowler
Poison Bowler
Tornado Poison
Tornado Bowler
Poison
Tornado Poison Hunter Bowler
Poison Tornado Hunter Bowler
Tornado Poison Bowler
Poison Tornado
Elite Barbarians Poison Tornado Hunter
Poison
Elite Barbarians Bowler
Poison Hunter
Poison
Poison Bowler
Poison Tornado Hunter
Poison Hunter Bowler
Poison Bowler
Tornado Poison
Elite Barbarians
Elite Barbarians Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler Goblin Giant

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