My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Prince Skeleton King
Giant Snowball
Guards Skeleton King
Zap
Guards Prince Skeleton King
Barbarian Barrel
Elite Barbarians Guards Skeleton King
The Log
Elite Barbarians Guards Prince Skeleton King
Earthquake
Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Elite Barbarians Guards Prince Skeleton King
Fireball
Elite Barbarians Skeleton King
Poison
Guards Skeleton King
Lightning
Elite Barbarians Prince Skeleton King
Rocket
Elite Barbarians Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton King Prince Elite Barbarians Rocket Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Guards Skeleton King Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log
Rocket
Electro Giant
Guards
The Log
Prince
Lightning Electro Giant The Log
Lightning
Electro Giant Prince
Electro Giant
Lightning Rocket Prince
The Log
Elite Barbarians Guards Prince
Skeleton King

Defense Synergies 1 6

Elite Barbarians
The Log
Rocket
The Log
Guards
Prince The Log
Prince
The Log Guards Electro Giant
Lightning
The Log
Electro Giant
Prince
The Log
Prince Elite Barbarians Rocket Guards Lightning
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning The Log
Elite Barbarians Prince The Log
Rocket Prince Elite Barbarians Lightning
Elite Barbarians Prince Guards Skeleton King
Lightning Elite Barbarians Rocket Prince The Log
The Log Guards
Rocket Lightning
Rocket Lightning Electro Giant The Log
Elite Barbarians Prince Skeleton King
Elite Barbarians Guards Prince
Guards Electro Giant The Log Skeleton King
Prince Elite Barbarians Rocket Guards Lightning The Log
Rocket Guards Prince The Log Skeleton King
Elite Barbarians Prince Skeleton King
Rocket Elite Barbarians Prince Lightning Electro Giant The Log
Elite Barbarians Prince
Elite Barbarians Guards Prince The Log
The Log Guards
Elite Barbarians Prince
Elite Barbarians Guards Prince Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Prince Electro Giant
Elite Barbarians Rocket Prince Lightning The Log
Guards Elite Barbarians Rocket Prince Lightning The Log
Rocket Guards Prince Lightning Elite Barbarians The Log
Elite Barbarians Guards Prince
Rocket Electro Giant
Rocket Guards Prince Elite Barbarians Lightning
Elite Barbarians Prince
Rocket Lightning Elite Barbarians Prince The Log
Guards
Elite Barbarians Guards Prince
Rocket Lightning Elite Barbarians Guards Prince Electro Giant The Log
Elite Barbarians Rocket Prince Lightning Guards Skeleton King
Electro Giant
Elite Barbarians Guards Electro Giant Rocket Prince Lightning The Log Skeleton King
Elite Barbarians Electro Giant The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Guards The Log
The Log
Rocket Lightning The Log
Lightning Rocket Guards Prince The Log
Rocket The Log
Electro Giant Rocket
The Log
The Log Lightning
The Log Lightning
Rocket Lightning Elite Barbarians Guards Prince
Rocket Lightning Prince The Log
Lightning Rocket
Rocket Lightning Elite Barbarians The Log
Lightning Rocket
Lightning Elite Barbarians Prince The Log
Rocket Lightning The Log
Lightning Rocket The Log
Lightning Rocket
Rocket Lightning
Rocket Lightning Prince The Log
Rocket Lightning Electro Giant The Log
Rocket Lightning Prince The Log
Rocket Lightning
Rocket Prince Lightning The Log
Rocket Lightning The Log
Electro Giant The Log
The Log Lightning
Lightning Prince The Log
Rocket Lightning The Log
Elite Barbarians Lightning Electro Giant
Rocket Lightning Guards Electro Giant
Lightning Elite Barbarians
Lightning Rocket The Log
Rocket Lightning
Prince
Rocket Lightning The Log
Lightning Rocket Guards Prince
Rocket Lightning
The Log
Lightning Rocket Prince
The Log Lightning Skeleton King
Rocket Lightning Electro Giant
Elite Barbarians Prince
Electro Giant Elite Barbarians Rocket Guards Lightning The Log Skeleton King
Rocket Lightning
Lightning Rocket Prince Electro Giant The Log
Prince
Lightning Rocket

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