My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Goblin Barrel Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Goblin Barrel Ram Rider
Giant Snowball
Royal Hogs Goblin Barrel Ram Rider
Zap
Royal Hogs Goblin Barrel Ram Rider
Barbarian Barrel
Elite Barbarians Royal Hogs Goblin Barrel Hunter Electro Wizard
The Log
Elite Barbarians Royal Hogs Goblin Barrel Hunter Ram Rider
Earthquake
Royal Hogs Goblin Barrel
Arrows
Royal Hogs Goblin Barrel
Royal Delivery
Elite Barbarians Royal Hogs Goblin Barrel Hunter Electro Wizard Ram Rider
Fireball
Elite Barbarians Royal Hogs Goblin Barrel Hunter Electro Wizard Ram Rider
Poison
Royal Hogs Hunter Electro Wizard
Lightning
Elite Barbarians Hunter Electro Wizard Ram Rider Monk
Rocket
Elite Barbarians Royal Hogs Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Hunter Electro Wizard Royal Hogs Ram Rider Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Hunter Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log
Royal Hogs
Goblin Barrel The Log Electro Wizard Monk
Goblin Barrel
Royal Hogs Ram Rider
Hunter
Ram Rider
The Log
Elite Barbarians Royal Hogs Ram Rider
Electro Wizard
Royal Hogs Ram Rider
Ram Rider
Goblin Barrel Hunter The Log Electro Wizard
Monk
Royal Hogs

Defense Synergies 0 8

Elite Barbarians
Hunter The Log
Royal Hogs
Goblin Barrel
Hunter
Elite Barbarians The Log Electro Wizard Ram Rider
The Log
Elite Barbarians Hunter Electro Wizard Ram Rider
Electro Wizard
Hunter The Log Ram Rider
Ram Rider
Hunter The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider
Elite Barbarians Hunter The Log Electro Wizard Ram Rider Monk
Hunter Ram Rider Elite Barbarians Electro Wizard
Elite Barbarians Hunter Electro Wizard Ram Rider Monk
Elite Barbarians The Log Monk
The Log Hunter Electro Wizard
Hunter Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider Monk
Hunter Elite Barbarians
Elite Barbarians Hunter Electro Wizard
Electro Wizard Hunter The Log Ram Rider
Hunter Electro Wizard Ram Rider
Hunter Elite Barbarians The Log Electro Wizard Ram Rider
Hunter The Log Electro Wizard
Elite Barbarians Hunter Electro Wizard Ram Rider
Monk Elite Barbarians Hunter The Log Electro Wizard Ram Rider
Elite Barbarians Hunter Electro Wizard
Elite Barbarians Hunter The Log Electro Wizard Ram Rider
Hunter The Log Electro Wizard Ram Rider
Elite Barbarians Hunter Electro Wizard Ram Rider
Elite Barbarians Hunter The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Hunter The Log Monk
Elite Barbarians Hunter The Log Electro Wizard Ram Rider
Hunter Elite Barbarians The Log Electro Wizard Ram Rider Monk
Elite Barbarians Hunter Ram Rider
Hunter Electro Wizard Ram Rider Monk
Elite Barbarians Hunter Electro Wizard Ram Rider
Elite Barbarians Hunter
Electro Wizard Elite Barbarians The Log Monk
Elite Barbarians Hunter
Monk Elite Barbarians The Log Electro Wizard
Elite Barbarians Hunter Ram Rider
Elite Barbarians Electro Wizard Hunter The Log Monk
Elite Barbarians Hunter The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log Electro Wizard Ram Rider
The Log
The Log
The Log
Hunter Ram Rider Monk
The Log
The Log Hunter Ram Rider
The Log Monk Ram Rider
Elite Barbarians Electro Wizard
Monk The Log Electro Wizard Ram Rider
Monk
Elite Barbarians Hunter The Log
Monk
Elite Barbarians The Log
Hunter The Log
The Log
Monk
Hunter The Log Electro Wizard Monk
The Log Monk
The Log Monk
The Log Monk
The Log Monk
The Log Hunter
The Log Hunter Electro Wizard Ram Rider Monk
The Log Ram Rider Monk
The Log
Elite Barbarians Hunter Electro Wizard
Electro Wizard
Elite Barbarians
Hunter The Log
Electro Wizard Monk
The Log Monk
Electro Wizard
Hunter Electro Wizard Ram Rider Monk
The Log
Hunter Electro Wizard
The Log
Monk
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Monk
Monk

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