My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince X-Bow Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Prince X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Prince Inferno Dragon Mighty Miner
Giant Snowball
Royal Hogs Inferno Dragon Mighty Miner
Zap
Royal Hogs Prince X-Bow Inferno Dragon Mighty Miner
Barbarian Barrel
Elite Barbarians Royal Hogs X-Bow
The Log
Elite Barbarians Royal Hogs Prince X-Bow
Earthquake
Royal Hogs X-Bow
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Royal Hogs Prince Inferno Dragon
Fireball
Elite Barbarians Royal Hogs X-Bow Inferno Dragon Mighty Miner
Poison
Royal Hogs X-Bow
Lightning
Elite Barbarians Prince X-Bow Inferno Dragon Mighty Miner
Rocket
Elite Barbarians Royal Hogs Prince X-Bow Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Inferno Dragon Mighty Miner Royal Hogs Prince Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Inferno Dragon Mighty Miner

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage
Royal Hogs
Mirror
X-Bow
Rage
Elite Barbarians Prince
Prince
Rage
X-Bow
Mirror
Inferno Dragon
Mighty Miner

Defense Synergies 0 1

Elite Barbarians
Royal Hogs
Mirror
Inferno Dragon
Rage
Prince
X-Bow
Inferno Dragon
Mirror
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Elite Barbarians Inferno Dragon Prince X-Bow
Prince Elite Barbarians Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Elite Barbarians Prince X-Bow
X-Bow
Inferno Dragon X-Bow
X-Bow
Inferno Dragon Mighty Miner Elite Barbarians Prince X-Bow
Elite Barbarians Prince
X-Bow
Inferno Dragon
Prince Elite Barbarians X-Bow
Prince X-Bow
Elite Barbarians Inferno Dragon Prince X-Bow
Elite Barbarians Prince X-Bow Inferno Dragon
Elite Barbarians Prince X-Bow
Elite Barbarians Prince X-Bow
Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince X-Bow
Elite Barbarians Prince X-Bow Inferno Dragon
Elite Barbarians Prince
Prince Elite Barbarians X-Bow
Elite Barbarians Prince Inferno Dragon Mighty Miner
Prince Elite Barbarians
Mighty Miner Elite Barbarians Prince Inferno Dragon
Elite Barbarians Prince X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Prince
Elite Barbarians Prince
Elite Barbarians Prince
Elite Barbarians Prince X-Bow Inferno Dragon Mighty Miner
Elite Barbarians Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow
X-Bow
Prince
X-Bow
X-Bow
Elite Barbarians Prince X-Bow
Prince X-Bow
Elite Barbarians
X-Bow
Elite Barbarians Prince X-Bow
X-Bow
X-Bow
Prince X-Bow
X-Bow
Prince X-Bow
Prince X-Bow
X-Bow
Inferno Dragon
X-Bow
Prince X-Bow
X-Bow
Elite Barbarians X-Bow
Elite Barbarians
X-Bow
Mighty Miner Prince
Prince X-Bow
Prince
Elite Barbarians Prince
Elite Barbarians
Prince X-Bow

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