My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Battle Healer Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Battle Healer Wizard Skeleton Army Baby Dragon Ram Rider
Fireball
Elite Barbarians Battle Healer Wizard Skeleton Army Baby Dragon Ram Rider
Poison
Battle Healer Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Battle Healer Wizard Baby Dragon Ram Rider
Rocket
Elite Barbarians Valkyrie Battle Healer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Valkyrie Battle Healer Baby Dragon Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Valkyrie Battle Healer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Battle Healer Wizard Baby Dragon Ram Rider
Battle Healer
Baby Dragon Valkyrie Mirror Ram Rider
Wizard
Elite Barbarians Valkyrie Ram Rider
Mirror
Battle Healer Skeleton Army Ram Rider
Skeleton Army
Mirror
Baby Dragon
Battle Healer Valkyrie Ram Rider
Ram Rider
Valkyrie Battle Healer Wizard Mirror Baby Dragon

Defense Synergies 4 6

Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Battle Healer Wizard Mirror Baby Dragon
Battle Healer
Mirror Baby Dragon Valkyrie
Wizard
Elite Barbarians Valkyrie Skeleton Army
Mirror
Battle Healer Skeleton Army Valkyrie
Skeleton Army
Mirror Wizard
Baby Dragon
Battle Healer Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Ram Rider
Elite Barbarians Skeleton Army Valkyrie Battle Healer Ram Rider
Skeleton Army Ram Rider Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Ram Rider
Elite Barbarians Valkyrie Battle Healer Skeleton Army
Skeleton Army Valkyrie Baby Dragon
Ram Rider Wizard Baby Dragon
Valkyrie Battle Healer Baby Dragon Ram Rider
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Battle Healer
Valkyrie Skeleton Army Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Skeleton Army Elite Barbarians Valkyrie Battle Healer Wizard Ram Rider
Valkyrie Wizard Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Ram Rider
Skeleton Army Elite Barbarians Ram Rider
Wizard Elite Barbarians Valkyrie Skeleton Army
Valkyrie Elite Barbarians Battle Healer Wizard Skeleton Army Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Battle Healer Ram Rider
Elite Barbarians Ram Rider
Valkyrie Wizard Skeleton Army Elite Barbarians Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Battle Healer
Elite Barbarians Valkyrie Battle Healer Wizard Baby Dragon
Skeleton Army Elite Barbarians Valkyrie Battle Healer Ram Rider
Valkyrie Skeleton Army Elite Barbarians Battle Healer Ram Rider
Elite Barbarians Valkyrie Battle Healer Skeleton Army Ram Rider
Wizard Baby Dragon Ram Rider
Skeleton Army Elite Barbarians Valkyrie Battle Healer Ram Rider
Elite Barbarians Valkyrie Battle Healer Skeleton Army
Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Valkyrie Battle Healer Baby Dragon
Valkyrie Elite Barbarians Battle Healer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Elite Barbarians
Valkyrie Wizard Ram Rider
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Baby Dragon
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians
Wizard
Wizard
Skeleton Army
Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon
Baby Dragon
Wizard

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