My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Dart Goblin Musketeer Inferno Dragon
Zap
Dart Goblin Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Musketeer Valkyrie
The Log
Elite Barbarians Dart Goblin Musketeer
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Musketeer Valkyrie Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Musketeer Inferno Dragon
Poison
Dart Goblin Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie Inferno Dragon
Rocket
Elite Barbarians Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Musketeer Valkyrie Inferno Dragon Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Fireball Musketeer Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Dart Goblin Fireball Mega Knight
Dart Goblin
Valkyrie Elite Barbarians Mega Knight
Fireball
Elite Barbarians Mega Knight
Musketeer
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Dart Goblin Musketeer
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Inferno Dragon Elite Barbarians Dart Goblin Fireball Musketeer

Defense Synergies 2 12

Elite Barbarians
Valkyrie Dart Goblin Mega Knight
Dart Goblin
Elite Barbarians Musketeer Valkyrie Inferno Dragon Mega Knight
Fireball
Musketeer Valkyrie Mega Knight
Musketeer
Valkyrie Dart Goblin Fireball Mega Knight
Valkyrie
Elite Barbarians Musketeer Dart Goblin Fireball
Electro Giant
Inferno Dragon
Inferno Dragon
Dart Goblin Electro Giant Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Fireball Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Musketeer Valkyrie
Elite Barbarians Inferno Dragon Dart Goblin Musketeer Valkyrie Mega Knight
Mega Knight Elite Barbarians Dart Goblin Musketeer Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Dart Goblin Musketeer Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Mega Knight
Fireball Dart Goblin Musketeer Valkyrie Mega Knight
Dart Goblin Musketeer Inferno Dragon Fireball
Dart Goblin Fireball Musketeer Valkyrie Electro Giant Mega Knight
Inferno Dragon Elite Barbarians Musketeer
Elite Barbarians Dart Goblin Musketeer Valkyrie Mega Knight
Dart Goblin Valkyrie Fireball Musketeer Electro Giant Mega Knight
Musketeer Inferno Dragon Dart Goblin Fireball
Mega Knight Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Mega Knight Dart Goblin
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Fireball Electro Giant Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Fireball Musketeer Valkyrie
Fireball Mega Knight Elite Barbarians Dart Goblin Musketeer Valkyrie
Valkyrie Dart Goblin Fireball Musketeer Inferno Dragon Mega Knight
Elite Barbarians Dart Goblin Musketeer Inferno Dragon
Valkyrie Mega Knight Elite Barbarians Dart Goblin Fireball Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Electro Giant
Fireball Elite Barbarians Musketeer Valkyrie Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Musketeer Valkyrie
Valkyrie Mega Knight Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Valkyrie Inferno Dragon Mega Knight
Fireball Electro Giant Dart Goblin Musketeer
Elite Barbarians Dart Goblin Fireball Musketeer Valkyrie
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Elite Barbarians Fireball Valkyrie Inferno Dragon
Dart Goblin Musketeer Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Dart Goblin Musketeer Valkyrie
Mega Knight Elite Barbarians Fireball Valkyrie Electro Giant
Elite Barbarians Mega Knight Fireball Valkyrie
Dart Goblin Fireball Musketeer Valkyrie Electro Giant Mega Knight
Elite Barbarians Electro Giant Dart Goblin Fireball Musketeer Valkyrie Inferno Dragon
Valkyrie Mega Knight Elite Barbarians Dart Goblin Fireball Musketeer Electro Giant Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer Valkyrie
Fireball Dart Goblin Musketeer
Dart Goblin Fireball
Dart Goblin Fireball Musketeer Valkyrie
Fireball Valkyrie Mega Knight
Fireball Electro Giant Dart Goblin Musketeer
Dart Goblin Musketeer
Fireball Dart Goblin
Fireball Dart Goblin
Elite Barbarians Fireball Musketeer
Dart Goblin Fireball Musketeer Valkyrie
Fireball Dart Goblin Musketeer
Elite Barbarians Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Elite Barbarians Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Mega Knight
Fireball
Dart Goblin Fireball Musketeer Mega Knight
Dart Goblin Fireball Valkyrie Electro Giant Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Electro Giant Fireball Valkyrie Mega Knight
Inferno Dragon
Fireball Dart Goblin Musketeer
Fireball Musketeer Mega Knight
Fireball Dart Goblin Musketeer
Elite Barbarians Dart Goblin Fireball Musketeer Electro Giant
Dart Goblin Fireball Musketeer Electro Giant
Elite Barbarians Fireball
Dart Goblin Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Dart Goblin Fireball Musketeer
Fireball Dart Goblin Musketeer
Fireball
Fireball Dart Goblin Musketeer Valkyrie Mega Knight
Dart Goblin Fireball Musketeer
Fireball Electro Giant
Elite Barbarians Dart Goblin Musketeer Mega Knight
Electro Giant Elite Barbarians Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Electro Giant Mega Knight
Inferno Dragon
Fireball Dart Goblin Mega Knight

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