My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Prince
Giant Snowball
Goblin Hut Goblin Barrel
Zap
Goblin Hut Goblin Barrel Prince
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Wizard Goblin Barrel
The Log
Elite Barbarians Goblin Hut Goblin Barrel Prince
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Elite Barbarians Valkyrie Goblin Hut Wizard Goblin Barrel Prince
Fireball
Elite Barbarians Goblin Hut Wizard Goblin Barrel
Poison
Goblin Hut Wizard
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard Prince
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Valkyrie Goblin Hut Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Barrel Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Wizard The Log
Valkyrie
Elite Barbarians Goblin Barrel Prince Goblin Hut Wizard
Goblin Hut
Valkyrie Goblin Barrel Prince The Log
Wizard
Elite Barbarians Valkyrie Rage Prince
Rage
Elite Barbarians Wizard Prince
Goblin Barrel
Valkyrie Prince Goblin Hut
Prince
Valkyrie Goblin Barrel Goblin Hut Wizard Rage The Log
The Log
Elite Barbarians Goblin Hut Prince

Defense Synergies 2 9

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Goblin Hut Wizard Prince The Log
Goblin Hut
Valkyrie Wizard
Wizard
Elite Barbarians Valkyrie Goblin Hut Prince The Log
Rage
Goblin Barrel
Prince
The Log Valkyrie Wizard
The Log
Prince Elite Barbarians Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard The Log
Elite Barbarians Valkyrie Goblin Hut Prince The Log
Goblin Hut Prince Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Prince Valkyrie
Elite Barbarians Valkyrie Prince The Log
The Log Valkyrie
Goblin Hut Wizard
Valkyrie The Log
Elite Barbarians Goblin Hut Prince
Elite Barbarians Valkyrie Prince
Valkyrie Goblin Hut Wizard The Log
Goblin Hut Wizard
Goblin Hut Prince Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Goblin Hut Prince The Log
Elite Barbarians Goblin Hut Prince
Elite Barbarians Goblin Hut Prince The Log
Wizard Elite Barbarians Valkyrie Goblin Hut Prince
Elite Barbarians Valkyrie Goblin Hut Wizard Prince The Log
Valkyrie Wizard The Log Goblin Hut
Elite Barbarians Goblin Hut Prince
Valkyrie Wizard Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Goblin Hut Prince
Elite Barbarians Valkyrie Wizard Prince The Log
Elite Barbarians Valkyrie Goblin Hut Prince The Log
Valkyrie Prince Elite Barbarians The Log
Elite Barbarians Valkyrie Goblin Hut Prince
Wizard Goblin Hut
Prince Elite Barbarians Valkyrie Goblin Hut
Elite Barbarians Valkyrie Prince
Elite Barbarians Valkyrie Goblin Hut Prince The Log
Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Prince
Elite Barbarians Valkyrie Prince The Log
Elite Barbarians Prince Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Goblin Hut Valkyrie Prince The Log
Valkyrie Elite Barbarians Goblin Hut Wizard The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
Goblin Hut The Log
Valkyrie Prince The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Elite Barbarians Prince
Valkyrie Wizard Prince The Log
Wizard
Elite Barbarians Goblin Hut The Log
Elite Barbarians Goblin Hut Prince The Log
Goblin Hut Wizard The Log
Goblin Hut Wizard The Log
Wizard Prince The Log
Valkyrie Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard Prince The Log
The Log
Elite Barbarians Wizard
Goblin Hut Wizard
Elite Barbarians
Wizard The Log
Prince
Wizard The Log
Goblin Hut Prince
Wizard
The Log
Valkyrie Wizard Prince
The Log Wizard
Elite Barbarians Prince
Elite Barbarians The Log
Prince The Log
Prince
Wizard

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