My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Witch
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Goblin Gang Elite Barbarians Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Witch Elite Barbarians Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Mini P.E.K.K.A Valkyrie Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Golem
Elite Barbarians
Valkyrie Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Golem Mega Knight
Valkyrie
Elite Barbarians Goblin Gang Mini P.E.K.K.A Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Golem Mega Knight
Witch
Valkyrie Golem Mega Knight
Golem
Goblin Gang Mini P.E.K.K.A Wizard Witch
Mega Knight
Elite Barbarians Mini P.E.K.K.A Wizard Witch

Defense Synergies 1 12

Goblin Gang
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Elite Barbarians Valkyrie Wizard Witch
Valkyrie
Elite Barbarians Goblin Gang Mini P.E.K.K.A Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Golem
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Goblin Gang Valkyrie Mega Knight
Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Goblin Gang Wizard Witch
Valkyrie Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Valkyrie Witch Wizard Mega Knight
Goblin Gang Wizard Witch
Mini P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mega Knight Goblin Gang Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Mega Knight
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Valkyrie Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians Witch
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Mega Knight
Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Elite Barbarians Valkyrie Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch Goblin Gang
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Goblin Gang Elite Barbarians Witch Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Witch
Wizard Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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