My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army
Zap
Bats Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Valkyrie Skeleton Army
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Goblin Gang Firecracker Elite Barbarians Valkyrie Skeleton Army
Fireball
Goblin Gang Firecracker Elite Barbarians Skeleton Army
Poison
Bats Goblin Gang Firecracker Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Skeleton Army Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Elite Barbarians Rage
Goblin Gang
Firecracker Valkyrie
Firecracker
Bats Goblin Gang Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Valkyrie Rage Bats Firecracker Mega Knight
Valkyrie
Bats Elite Barbarians Goblin Gang Firecracker
Rage
Elite Barbarians Bats
Skeleton Army
Mega Knight
Bats Firecracker Elite Barbarians

Defense Synergies 2 9

Bats
Firecracker Valkyrie Mega Knight
Goblin Gang
Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Bats Goblin Gang Skeleton Army Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Bats Goblin Gang
Rage
Skeleton Army
Goblin Gang Firecracker
Mega Knight
Bats Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Elite Barbarians Skeleton Army Bats Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Bats Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Firecracker Valkyrie Mega Knight
Bats Goblin Gang Firecracker
Valkyrie Mega Knight
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Skeleton Army Firecracker Mega Knight
Bats Goblin Gang Firecracker
Skeleton Army Mega Knight Bats Goblin Gang Elite Barbarians Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Goblin Gang Firecracker
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Mega Knight
Mega Knight Bats Goblin Gang Firecracker Elite Barbarians Valkyrie Skeleton Army
Valkyrie Mega Knight Bats Goblin Gang Firecracker Elite Barbarians Skeleton Army
Valkyrie Bats Firecracker Mega Knight
Elite Barbarians
Goblin Gang Valkyrie Skeleton Army Mega Knight Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Elite Barbarians Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight Bats Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Skeleton Army Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Skeleton Army Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Mega Knight Bats Firecracker Elite Barbarians Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Elite Barbarians Valkyrie
Skeleton Army Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Bats Firecracker Valkyrie
Bats Valkyrie Mega Knight Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Goblin Gang Elite Barbarians
Firecracker Valkyrie
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Elite Barbarians Bats Firecracker
Bats Firecracker
Elite Barbarians
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Goblin Gang Skeleton Army
Firecracker
Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Elite Barbarians Mega Knight
Bats Goblin Gang Firecracker Elite Barbarians
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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