My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Bandit Electro Wizard Magic Archer
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Bandit Electro Wizard Magic Archer
Fireball
Elite Barbarians Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Bandit Electro Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Bandit Valkyrie Electro Wizard Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Bandit Valkyrie

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie The Log Bandit Mega Knight
Valkyrie
Elite Barbarians Tornado Bandit Electro Wizard Magic Archer
Tornado
Magic Archer Valkyrie The Log Mega Knight
The Log
Elite Barbarians Tornado Bandit Magic Archer Mega Knight
Bandit
Elite Barbarians Valkyrie The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Bandit Magic Archer Mega Knight
Magic Archer
Tornado Valkyrie The Log Bandit Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Tornado The Log Bandit Electro Wizard Magic Archer

Defense Synergies 2 20

Elite Barbarians
Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Tornado The Log Bandit Electro Wizard Magic Archer
Tornado
Magic Archer Valkyrie The Log Electro Wizard Mega Knight
The Log
Elite Barbarians Valkyrie Tornado Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Valkyrie The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Tornado The Log Bandit Magic Archer Mega Knight
Magic Archer
Tornado Valkyrie The Log Bandit Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Tornado The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Magic Archer
Elite Barbarians Valkyrie The Log Bandit Electro Wizard Mega Knight
Tornado Mega Knight Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Valkyrie Bandit Electro Wizard Mega Knight
Elite Barbarians Valkyrie Tornado The Log Mega Knight
Tornado The Log Valkyrie Bandit Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Magic Archer
Valkyrie The Log Bandit Electro Wizard Magic Archer Mega Knight
Elite Barbarians Tornado
Elite Barbarians Tornado Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Electro Wizard Tornado The Log Bandit Magic Archer Mega Knight
Tornado Electro Wizard Magic Archer
Mega Knight Elite Barbarians Valkyrie The Log Bandit Electro Wizard
Valkyrie Mega Knight Tornado The Log Electro Wizard Magic Archer
Elite Barbarians Bandit Electro Wizard Mega Knight
Tornado Elite Barbarians The Log Bandit Electro Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Tornado Electro Wizard
Valkyrie Mega Knight Elite Barbarians Tornado The Log Bandit Electro Wizard Magic Archer
Valkyrie Tornado The Log Bandit Electro Wizard Magic Archer Mega Knight
Elite Barbarians Tornado Electro Wizard
Valkyrie Mega Knight Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Valkyrie The Log Magic Archer Mega Knight
Bandit Mega Knight Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Elite Barbarians Tornado The Log Bandit Electro Wizard
Elite Barbarians Valkyrie Bandit Mega Knight
Tornado Electro Wizard Magic Archer
Elite Barbarians Valkyrie Bandit Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Elite Barbarians Valkyrie Tornado The Log Bandit Magic Archer
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Tornado The Log Electro Wizard
Elite Barbarians Mega Knight Valkyrie Bandit
Valkyrie Magic Archer Mega Knight
Elite Barbarians Electro Wizard Valkyrie Tornado The Log Magic Archer
Valkyrie Mega Knight Elite Barbarians The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log Bandit
Tornado The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer Mega Knight
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado Bandit
Elite Barbarians Tornado Electro Wizard
Valkyrie Tornado The Log Bandit Electro Wizard Magic Archer
Tornado Magic Archer
Elite Barbarians The Log Bandit Magic Archer
Bandit Magic Archer
Elite Barbarians The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit Mega Knight
Tornado
The Log Bandit Electro Wizard Magic Archer Mega Knight
Valkyrie Tornado The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Magic Archer Mega Knight
The Log Tornado Bandit Electro Wizard Magic Archer
Tornado The Log Bandit Magic Archer Mega Knight
Tornado The Log Bandit Magic Archer
Elite Barbarians Tornado Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians
The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bandit Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Valkyrie Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Tornado
Elite Barbarians Mega Knight
Elite Barbarians Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado The Log Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight

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