My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Witch Lumberjack Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Lumberjack Skeleton King
The Log
Elite Barbarians Witch Lumberjack Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Lumberjack Skeleton King
Fireball
Elite Barbarians Wizard Witch Lumberjack Skeleton King
Poison
Wizard Witch Skeleton King
Lightning
Elite Barbarians Valkyrie Wizard Witch Lumberjack Skeleton King
Rocket
Elite Barbarians Valkyrie Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Freeze Lumberjack Skeleton King Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Freeze Lumberjack Skeleton King

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Lumberjack Mega Knight
Valkyrie
Elite Barbarians Lumberjack Wizard Witch
Wizard
Elite Barbarians Valkyrie Lumberjack Mega Knight
Freeze
Witch
Valkyrie Lumberjack Mega Knight Skeleton King
Lumberjack
Valkyrie Elite Barbarians Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Lumberjack
Skeleton King
Witch

Defense Synergies 1 14

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Freeze Witch Lumberjack
Wizard
Elite Barbarians Valkyrie Freeze Lumberjack Mega Knight Skeleton King
Freeze
Valkyrie Wizard Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Freeze Witch
Mega Knight
Elite Barbarians Wizard Freeze Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Lumberjack Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Elite Barbarians Valkyrie Freeze
Elite Barbarians Witch Lumberjack Valkyrie Mega Knight Skeleton King
Elite Barbarians Valkyrie Lumberjack Mega Knight
Freeze Valkyrie Lumberjack Mega Knight
Wizard Freeze Witch
Valkyrie Mega Knight
Witch Elite Barbarians Lumberjack Skeleton King
Elite Barbarians Valkyrie Lumberjack Mega Knight
Valkyrie Witch Wizard Freeze Lumberjack Mega Knight Skeleton King
Wizard Witch
Lumberjack Mega Knight Elite Barbarians Valkyrie Wizard Freeze Witch
Valkyrie Wizard Mega Knight Freeze Witch Lumberjack Skeleton King
Elite Barbarians Lumberjack Mega Knight Skeleton King
Elite Barbarians Freeze Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Elite Barbarians Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Freeze Witch Lumberjack Mega Knight
Elite Barbarians Lumberjack
Valkyrie Wizard Mega Knight Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Elite Barbarians Witch
Elite Barbarians Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Valkyrie Witch
Valkyrie Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Witch Lumberjack Mega Knight
Wizard Freeze Witch
Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Elite Barbarians Valkyrie Lumberjack
Freeze Mega Knight Elite Barbarians Valkyrie Witch
Witch
Mega Knight Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Wizard Witch Lumberjack Skeleton King
Wizard Valkyrie Witch Mega Knight
Elite Barbarians Witch Valkyrie Freeze Lumberjack Skeleton King
Valkyrie Mega Knight Elite Barbarians Wizard Freeze Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Elite Barbarians Lumberjack
Valkyrie Wizard
Wizard
Elite Barbarians
Freeze
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Freeze
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Freeze Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch
Wizard Freeze Witch
Elite Barbarians
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Freeze Witch
Wizard Witch
Freeze
Valkyrie Wizard Lumberjack Mega Knight
Wizard Skeleton King
Elite Barbarians Mega Knight
Elite Barbarians Freeze Witch Skeleton King
Witch
Freeze Witch Mega Knight
Wizard Mega Knight

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