My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Dark Prince Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Dark Prince Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Wizard Dark Prince
The Log
Firecracker Elite Barbarians Dark Prince Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wizard Dark Prince Bowler Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Bowler Ram Rider
Poison
Firecracker Wizard
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince Bowler Ram Rider
Rocket
Elite Barbarians Valkyrie Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Valkyrie Dark Prince Wizard Bowler Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Valkyrie Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Dark Prince Bowler Ram Rider
Elite Barbarians
Valkyrie Rage Firecracker Wizard
Valkyrie
Elite Barbarians Firecracker Wizard Dark Prince Ram Rider
Wizard
Elite Barbarians Valkyrie Rage Dark Prince Ram Rider
Rage
Elite Barbarians Wizard Dark Prince
Dark Prince
Firecracker Valkyrie Wizard Rage Ram Rider
Bowler
Firecracker Ram Rider
Ram Rider
Firecracker Valkyrie Wizard Dark Prince Bowler

Defense Synergies 3 6

Firecracker
Valkyrie Dark Prince
Elite Barbarians
Valkyrie Dark Prince Wizard
Valkyrie
Firecracker Elite Barbarians Wizard Bowler
Wizard
Elite Barbarians Valkyrie Dark Prince
Rage
Dark Prince
Elite Barbarians Firecracker Wizard Bowler
Bowler
Valkyrie Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Wizard Ram Rider
Elite Barbarians Firecracker Valkyrie Dark Prince Ram Rider
Bowler Ram Rider Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Firecracker Valkyrie Dark Prince Bowler Ram Rider
Firecracker Elite Barbarians Valkyrie Dark Prince Bowler
Bowler Firecracker Valkyrie Dark Prince
Ram Rider Firecracker Wizard
Bowler Valkyrie Ram Rider
Elite Barbarians
Elite Barbarians Firecracker Valkyrie Dark Prince Bowler
Valkyrie Firecracker Wizard Dark Prince Bowler Ram Rider
Firecracker Wizard Ram Rider
Bowler Elite Barbarians Valkyrie Wizard Dark Prince Ram Rider
Valkyrie Wizard Bowler Firecracker Dark Prince
Elite Barbarians Ram Rider
Elite Barbarians Bowler Ram Rider
Wizard Firecracker Elite Barbarians Valkyrie Dark Prince Bowler
Valkyrie Firecracker Elite Barbarians Wizard Dark Prince Bowler Ram Rider
Valkyrie Wizard Firecracker Dark Prince Bowler Ram Rider
Elite Barbarians Ram Rider
Valkyrie Wizard Dark Prince Bowler Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Dark Prince Bowler
Firecracker Elite Barbarians Valkyrie Wizard Bowler
Elite Barbarians Valkyrie Dark Prince Bowler Ram Rider
Valkyrie Dark Prince Bowler Elite Barbarians Ram Rider
Elite Barbarians Valkyrie Dark Prince Bowler Ram Rider
Firecracker Wizard Ram Rider
Dark Prince Elite Barbarians Valkyrie Bowler Ram Rider
Elite Barbarians Valkyrie Dark Prince
Firecracker Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince Bowler
Elite Barbarians Valkyrie Dark Prince Bowler
Elite Barbarians Dark Prince Bowler Valkyrie Wizard Ram Rider
Wizard Firecracker Valkyrie Bowler
Elite Barbarians Firecracker Valkyrie Dark Prince Bowler
Valkyrie Bowler Firecracker Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Bowler Ram Rider
Firecracker Valkyrie Dark Prince
Wizard Firecracker Valkyrie Dark Prince Bowler
Firecracker Wizard Ram Rider
Firecracker Wizard Bowler
Firecracker Wizard Bowler Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians Bowler
Firecracker Valkyrie Wizard Dark Prince Bowler Ram Rider
Firecracker Wizard
Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker Wizard Dark Prince Bowler
Firecracker Valkyrie Wizard Bowler
Bowler
Wizard
Bowler
Firecracker Valkyrie Wizard Dark Prince Bowler
Firecracker Wizard Bowler Ram Rider
Wizard Bowler Ram Rider
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians Bowler
Wizard
Firecracker
Firecracker Wizard Bowler
Dark Prince
Firecracker Wizard Ram Rider
Firecracker Valkyrie Wizard Dark Prince Bowler
Firecracker Wizard Bowler
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Dark Prince Bowler
Firecracker Wizard Bowler

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