My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Giant Skeleton
The Log
Elite Barbarians Giant Skeleton
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard Giant Skeleton
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Goblinstein
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Poison Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Poison Wizard Goblinstein Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Poison Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Valkyrie Rage Giant Skeleton Mega Knight
Rage
Elite Barbarians Wizard Giant Skeleton
Poison
Giant Skeleton Mega Knight
Giant Skeleton
Valkyrie Wizard Rage Poison
Mega Knight
Elite Barbarians Wizard Poison
Goblinstein

Defense Synergies 1 6

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Rage
Poison
Mega Knight
Giant Skeleton
Wizard
Mega Knight
Elite Barbarians Wizard Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Valkyrie Mega Knight
Elite Barbarians Valkyrie Poison Giant Skeleton Mega Knight
Valkyrie Mega Knight
Wizard Poison
Valkyrie Poison Giant Skeleton Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Valkyrie Poison Wizard Giant Skeleton Mega Knight
Wizard Poison
Mega Knight Elite Barbarians Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Mega Knight Poison
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Poison
Valkyrie Mega Knight Elite Barbarians Wizard
Valkyrie Wizard Poison Giant Skeleton Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight Elite Barbarians Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Giant Skeleton
Poison Elite Barbarians Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Elite Barbarians Valkyrie
Valkyrie Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Mega Knight
Wizard Poison
Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Valkyrie
Giant Skeleton Mega Knight Elite Barbarians Valkyrie Poison
Mega Knight Elite Barbarians Valkyrie Giant Skeleton
Mega Knight Elite Barbarians Valkyrie Poison Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Valkyrie Poison Giant Skeleton
Valkyrie Poison Mega Knight Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Giant Skeleton
Poison
Poison Giant Skeleton
Valkyrie Poison Giant Skeleton
Wizard Poison Valkyrie Mega Knight
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Elite Barbarians Poison
Poison Valkyrie Wizard
Poison Wizard
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Wizard Poison Mega Knight
Valkyrie Wizard Poison Mega Knight
Poison Giant Skeleton Mega Knight
Wizard Poison
Poison
Poison Valkyrie Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Poison
Elite Barbarians Poison Wizard
Wizard Poison
Elite Barbarians
Poison Wizard Mega Knight
Poison
Giant Skeleton Mega Knight
Wizard Poison
Poison Wizard
Poison Valkyrie Wizard Mega Knight
Wizard Poison
Poison Giant Skeleton
Elite Barbarians Mega Knight
Elite Barbarians Poison Giant Skeleton
Poison
Poison Giant Skeleton Mega Knight
Wizard Mega Knight

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