My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Golem Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Bandit
Giant Snowball
Clone Electro Dragon Little Prince
Zap
Clone Bandit Little Prince
Barbarian Barrel
Elite Barbarians Wizard Clone Bandit Little Prince
The Log
Elite Barbarians Clone Bandit Little Prince
Earthquake
Clone
Arrows
Clone Little Prince
Royal Delivery
Elite Barbarians Wizard Clone Electro Dragon Bandit Little Prince
Fireball
Elite Barbarians Wizard Clone Electro Dragon Bandit Little Prince
Poison
Wizard Clone Electro Dragon Little Prince
Lightning
Elite Barbarians Wizard Electro Dragon Bandit Little Prince
Rocket
Elite Barbarians Wizard Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Bandit Little Prince Wizard Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Clone Bandit Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Bandit
Wizard
Elite Barbarians Golem Bandit
Clone
Golem
Electro Dragon
Golem Little Prince
Golem
Clone Electro Dragon Wizard The Log Bandit
The Log
Elite Barbarians Golem Bandit Little Prince
Bandit
Elite Barbarians Wizard Golem The Log Little Prince
Little Prince
Electro Dragon The Log Bandit

Defense Synergies 0 8

Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log Bandit
Clone
Electro Dragon
The Log
Golem
The Log
Elite Barbarians Wizard Electro Dragon Bandit Little Prince
Bandit
Wizard The Log Little Prince
Little Prince
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
Elite Barbarians Electro Dragon The Log Bandit
Elite Barbarians Electro Dragon Bandit
Elite Barbarians Electro Dragon Bandit
Elite Barbarians The Log
The Log Electro Dragon Bandit
Wizard Electro Dragon Little Prince
Electro Dragon The Log Bandit
Elite Barbarians
Elite Barbarians Bandit Little Prince
Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon
Elite Barbarians Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon The Log
Elite Barbarians Bandit
Elite Barbarians The Log Bandit
Wizard Elite Barbarians Electro Dragon
Elite Barbarians Wizard Electro Dragon The Log Bandit Little Prince
Wizard The Log Electro Dragon Bandit Little Prince
Elite Barbarians
Wizard Elite Barbarians Electro Dragon The Log Bandit Little Prince
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit
Bandit Elite Barbarians Wizard Electro Dragon The Log
Bandit Elite Barbarians Electro Dragon The Log
Elite Barbarians The Log Bandit
Elite Barbarians Bandit
Wizard Electro Dragon
Elite Barbarians Bandit
Elite Barbarians
Electro Dragon Elite Barbarians The Log Bandit
Elite Barbarians Electro Dragon
Elite Barbarians The Log
Elite Barbarians Wizard Bandit
Wizard Electro Dragon
Elite Barbarians Electro Dragon The Log Little Prince
Elite Barbarians Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
The Log
Wizard The Log
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon Bandit
Elite Barbarians Electro Dragon
Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon
Elite Barbarians The Log Bandit
Electro Dragon Bandit
Elite Barbarians The Log
Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon The Log Little Prince
The Log
Wizard
The Log
Electro Dragon The Log
The Log Wizard Electro Dragon Little Prince
The Log Wizard Electro Dragon Bandit
Wizard Electro Dragon The Log Bandit
The Log Bandit
Elite Barbarians Wizard Electro Dragon Little Prince
Electro Dragon Wizard
Elite Barbarians
Wizard Electro Dragon The Log Bandit
Electro Dragon
Wizard The Log
Electro Dragon Bandit
Wizard Electro Dragon
The Log
Wizard Electro Dragon
The Log Wizard Electro Dragon
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians The Log
Electro Dragon
Electro Dragon The Log Bandit Little Prince
Wizard Electro Dragon

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