My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Balloon Skeleton King
Giant Snowball
Clone Witch Balloon Lumberjack Skeleton King
Zap
Clone Witch Balloon Skeleton King
Barbarian Barrel
Elite Barbarians Wizard Clone Witch Lumberjack Skeleton King
The Log
Elite Barbarians Clone Witch Lumberjack Skeleton King
Earthquake
Clone Witch Skeleton King
Arrows
Clone Witch Skeleton King
Royal Delivery
Elite Barbarians Wizard Clone Witch Balloon Lumberjack Skeleton King
Fireball
Elite Barbarians Wizard Clone Witch Balloon Lumberjack Skeleton King
Poison
Wizard Clone Witch Balloon Skeleton King
Lightning
Elite Barbarians Wizard Witch Balloon Lumberjack Skeleton King
Rocket
Elite Barbarians Wizard Witch Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Lumberjack Skeleton King Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Lumberjack Skeleton King

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Lumberjack
Wizard
Elite Barbarians Balloon Lumberjack
Clone
Balloon Witch Lumberjack
Witch
Clone Lumberjack Skeleton King
Balloon
Clone Lumberjack Wizard The Log
The Log
Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Elite Barbarians Wizard Clone Witch The Log
Skeleton King
Witch

Defense Synergies 0 8

Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log Lumberjack Skeleton King
Clone
Witch
The Log Lumberjack
Balloon
The Log
Elite Barbarians Wizard Witch Lumberjack
Lumberjack
Wizard Witch The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Lumberjack Witch The Log
Witch Lumberjack Elite Barbarians
Elite Barbarians Witch Lumberjack Skeleton King
Elite Barbarians The Log Lumberjack
The Log Lumberjack
Wizard Witch
The Log
Witch Elite Barbarians Lumberjack Skeleton King
Elite Barbarians Lumberjack
Witch Wizard The Log Lumberjack Skeleton King
Wizard Witch
Lumberjack Elite Barbarians Wizard Witch The Log
Wizard Witch The Log Lumberjack Skeleton King
Elite Barbarians Lumberjack Skeleton King
Elite Barbarians The Log Lumberjack
Wizard Elite Barbarians Witch Lumberjack
Elite Barbarians Wizard Witch The Log Lumberjack
Wizard Witch The Log Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch
Elite Barbarians Wizard The Log Lumberjack
Lumberjack Elite Barbarians Witch The Log
Lumberjack Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Wizard Witch
Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch Lumberjack
Elite Barbarians The Log
Elite Barbarians Wizard Witch Lumberjack Skeleton King
Wizard Witch
Elite Barbarians Witch The Log Lumberjack Skeleton King
Elite Barbarians Wizard Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Elite Barbarians Lumberjack
Wizard The Log
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Wizard The Log
Wizard The Log
Witch
Wizard Witch
The Log
Wizard Lumberjack
The Log Wizard Skeleton King
Elite Barbarians
Elite Barbarians Witch The Log Skeleton King
Witch
Witch The Log
Wizard

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