My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Balloon Bowler Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Ram Rider Graveyard
Giant Snowball
Goblin Hut Balloon Ram Rider Graveyard
Zap
Goblin Hut Balloon Ram Rider Graveyard
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Graveyard
The Log
Elite Barbarians Goblin Hut Ram Rider Graveyard
Earthquake
Goblin Hut Graveyard
Arrows
Goblin Hut Graveyard
Royal Delivery
Elite Barbarians Goblin Hut Wizard Balloon Bowler Mother Witch Ram Rider Graveyard
Fireball
Elite Barbarians Goblin Hut Wizard Balloon Bowler Mother Witch Ram Rider
Poison
Goblin Hut Wizard Balloon Mother Witch Graveyard
Lightning
Elite Barbarians Goblin Hut Wizard Balloon Bowler Mother Witch Ram Rider
Rocket
Elite Barbarians Goblin Hut Wizard Balloon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mother Witch Goblin Hut Wizard Balloon Bowler Ram Rider Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Mother Witch Goblin Hut Wizard Balloon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Graveyard
Goblin Hut
Balloon Bowler Ram Rider Graveyard
Wizard
Elite Barbarians Balloon Ram Rider
Balloon
Goblin Hut Wizard Graveyard
Bowler
Graveyard Goblin Hut Mother Witch Ram Rider
Mother Witch
Bowler Ram Rider
Ram Rider
Goblin Hut Wizard Bowler Mother Witch Graveyard
Graveyard
Bowler Elite Barbarians Goblin Hut Balloon Ram Rider

Defense Synergies 1 5

Elite Barbarians
Mother Witch Wizard
Goblin Hut
Wizard Bowler Mother Witch
Wizard
Elite Barbarians Goblin Hut
Balloon
Bowler
Goblin Hut Mother Witch
Mother Witch
Elite Barbarians Goblin Hut Bowler
Ram Rider
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Wizard Ram Rider
Elite Barbarians Goblin Hut Ram Rider
Goblin Hut Bowler Ram Rider Elite Barbarians
Elite Barbarians Goblin Hut Bowler Ram Rider
Elite Barbarians Bowler
Bowler Mother Witch
Ram Rider Goblin Hut Wizard
Bowler Ram Rider
Elite Barbarians Goblin Hut
Elite Barbarians Bowler
Mother Witch Goblin Hut Wizard Bowler Ram Rider
Goblin Hut Wizard Ram Rider
Goblin Hut Bowler Elite Barbarians Wizard Ram Rider
Wizard Bowler Goblin Hut
Elite Barbarians Goblin Hut Ram Rider
Elite Barbarians Goblin Hut Bowler Ram Rider
Wizard Elite Barbarians Goblin Hut Bowler
Elite Barbarians Goblin Hut Wizard Bowler Ram Rider
Wizard Goblin Hut Bowler Mother Witch Ram Rider
Elite Barbarians Goblin Hut Ram Rider
Wizard Bowler Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Bowler
Elite Barbarians Wizard Bowler
Elite Barbarians Goblin Hut Bowler Ram Rider
Bowler Elite Barbarians Ram Rider
Elite Barbarians Goblin Hut Bowler Ram Rider
Wizard Mother Witch Goblin Hut Ram Rider
Elite Barbarians Goblin Hut Bowler Ram Rider
Elite Barbarians
Elite Barbarians Goblin Hut
Goblin Hut
Elite Barbarians Goblin Hut Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Wizard Ram Rider
Wizard Bowler
Elite Barbarians Goblin Hut Bowler
Bowler Elite Barbarians Goblin Hut Wizard Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Ram Rider
Goblin Hut
Wizard Bowler
Wizard Mother Witch Ram Rider
Wizard Bowler
Wizard Bowler Ram Rider
Wizard Ram Rider
Elite Barbarians Bowler
Wizard Bowler Ram Rider
Wizard
Elite Barbarians Goblin Hut Bowler
Elite Barbarians Goblin Hut
Goblin Hut Wizard Bowler
Goblin Hut Wizard Bowler
Wizard Bowler
Wizard Bowler Mother Witch
Bowler
Wizard
Bowler
Mother Witch Wizard Bowler
Wizard Bowler Ram Rider
Wizard Bowler Ram Rider
Elite Barbarians Wizard Mother Witch
Goblin Hut Wizard
Elite Barbarians Bowler
Wizard
Wizard Bowler
Goblin Hut
Wizard Ram Rider
Wizard Bowler
Wizard Bowler
Elite Barbarians
Elite Barbarians Bowler
Bowler
Wizard Bowler

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