My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Goblin Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards
Zap
Firecracker Guards Goblin Giant
Barbarian Barrel
Firecracker Elite Barbarians Wizard Guards Executioner
The Log
Firecracker Elite Barbarians Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elite Barbarians Wizard Guards Executioner Mother Witch
Fireball
Firecracker Elite Barbarians Wizard Executioner Mother Witch
Poison
Firecracker Wizard Guards Executioner Mother Witch
Lightning
Elite Barbarians Wizard Executioner Mother Witch
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Mother Witch Golden Knight Wizard Executioner Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Mother Witch Golden Knight

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Goblin Giant
Elite Barbarians
Firecracker Wizard Goblin Giant Golden Knight
Wizard
Elite Barbarians Goblin Giant
Guards
Executioner
Goblin Giant
Firecracker Elite Barbarians Wizard Mother Witch
Mother Witch
Goblin Giant
Golden Knight
Elite Barbarians

Defense Synergies 1 9

Firecracker
Guards Golden Knight
Elite Barbarians
Mother Witch Wizard Golden Knight
Wizard
Elite Barbarians Guards Golden Knight
Guards
Firecracker Wizard Executioner Mother Witch
Executioner
Guards
Goblin Giant
Mother Witch
Elite Barbarians Guards Golden Knight
Golden Knight
Firecracker Elite Barbarians Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Goblin Giant Golden Knight
Elite Barbarians Firecracker Executioner
Elite Barbarians Executioner
Elite Barbarians Firecracker Guards
Firecracker Elite Barbarians
Firecracker Guards Executioner Mother Witch
Firecracker Wizard Executioner
Goblin Giant Golden Knight
Elite Barbarians
Elite Barbarians Guards Firecracker
Guards Executioner Mother Witch Firecracker Wizard Goblin Giant
Executioner Firecracker Wizard
Elite Barbarians Wizard Guards
Wizard Executioner Firecracker Guards Golden Knight
Elite Barbarians
Elite Barbarians
Wizard Firecracker Elite Barbarians Executioner
Firecracker Elite Barbarians Wizard Guards Executioner Golden Knight
Wizard Executioner Firecracker Guards Mother Witch
Elite Barbarians
Wizard Firecracker Elite Barbarians Guards Executioner Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Firecracker Elite Barbarians Wizard Executioner
Guards Elite Barbarians Goblin Giant Golden Knight
Guards Elite Barbarians Goblin Giant
Elite Barbarians Guards Executioner Goblin Giant
Firecracker Wizard Executioner Mother Witch Goblin Giant
Guards Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant
Firecracker Elite Barbarians
Guards Goblin Giant
Elite Barbarians Guards Golden Knight
Elite Barbarians Guards Goblin Giant
Elite Barbarians Wizard Guards Executioner Goblin Giant Golden Knight
Wizard Firecracker Executioner
Elite Barbarians Guards Firecracker Executioner Goblin Giant Golden Knight
Executioner Firecracker Elite Barbarians Wizard Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Golden Knight
Firecracker Executioner Golden Knight
Goblin Giant
Firecracker Guards
Wizard Executioner Firecracker
Firecracker Wizard Executioner Mother Witch Goblin Giant
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Golden Knight
Elite Barbarians Guards
Firecracker Wizard Golden Knight
Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner Golden Knight
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Executioner Golden Knight
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Mother Witch Golden Knight
Wizard
Firecracker Mother Witch Wizard Executioner
Firecracker Wizard Executioner Golden Knight
Wizard Golden Knight
Firecracker Golden Knight
Elite Barbarians Firecracker Wizard Executioner Mother Witch
Firecracker Wizard Guards
Elite Barbarians
Wizard
Firecracker
Firecracker Wizard
Guards
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner
Firecracker Elite Barbarians Guards Golden Knight
Firecracker Executioner
Firecracker Executioner Goblin Giant Golden Knight
Firecracker Wizard

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