My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Giant Skeleton
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Elite Barbarians Wizard Clone Witch Giant Skeleton
The Log
Elite Barbarians Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Elite Barbarians Wizard Clone Witch Giant Skeleton
Fireball
Elite Barbarians Wizard Clone Witch
Poison
Wizard Clone Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Poison Wizard Witch Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Clone Poison Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton
Rocket
Mirror
Mirror
Rocket Poison Giant Skeleton
Clone
Giant Skeleton Witch
Poison
Mirror Giant Skeleton
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Wizard Mirror Poison Witch

Defense Synergies 0 4

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton
Rocket
Mirror
Poison
Clone
Poison
Mirror
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Witch
Rocket Witch Elite Barbarians Giant Skeleton
Elite Barbarians Witch
Elite Barbarians Rocket Poison Giant Skeleton
Rocket Wizard Poison Witch
Rocket Poison Giant Skeleton
Witch Elite Barbarians
Elite Barbarians Giant Skeleton
Poison Witch Wizard Giant Skeleton
Wizard Poison Witch
Elite Barbarians Wizard Rocket Witch Giant Skeleton
Wizard Rocket Poison Witch
Elite Barbarians
Rocket Elite Barbarians
Wizard Elite Barbarians Poison Witch
Elite Barbarians Wizard Witch
Wizard Poison Witch Giant Skeleton
Elite Barbarians
Wizard Elite Barbarians Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Poison Elite Barbarians Wizard Rocket
Giant Skeleton Elite Barbarians Rocket Witch
Rocket Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Witch
Wizard Rocket Poison Witch
Rocket Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Rocket Giant Skeleton Elite Barbarians Poison Witch
Witch
Elite Barbarians Witch Giant Skeleton
Rocket Elite Barbarians Poison Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Wizard Witch
Wizard Witch
Elite Barbarians Witch Rocket Poison Giant Skeleton
Poison Elite Barbarians Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Giant Skeleton
Poison
Rocket Poison Giant Skeleton
Rocket Poison Giant Skeleton
Wizard Rocket Poison
Wizard Poison Rocket Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Rocket Elite Barbarians Poison
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison Elite Barbarians
Rocket Poison
Elite Barbarians Poison
Rocket Wizard Poison Witch
Wizard Rocket Poison
Rocket Poison
Rocket
Rocket Wizard Poison
Rocket Wizard Poison Witch
Rocket Poison Giant Skeleton
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Rocket Poison
Elite Barbarians Poison Wizard Witch
Rocket Wizard Poison Witch
Elite Barbarians
Poison Wizard Rocket
Rocket Poison
Giant Skeleton
Rocket Wizard Poison
Rocket Witch
Rocket Poison Wizard Witch
Poison Wizard Rocket
Wizard Poison
Rocket Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Poison Witch Giant Skeleton
Rocket Poison Witch
Poison Rocket Witch Giant Skeleton
Wizard Rocket

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