My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Bandit Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit Ram Rider
Giant Snowball
Bats Dart Goblin Battle Ram Ram Rider
Zap
Bats Firecracker Dart Goblin Battle Ram Bandit Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Battle Ram Bandit Electro Wizard
The Log
Firecracker Dart Goblin Battle Ram Bandit Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Firecracker Dart Goblin Battle Ram Bandit Electro Wizard Ram Rider
Fireball
Firecracker Dart Goblin Battle Ram Bandit Electro Wizard Ram Rider
Poison
Bats Firecracker Dart Goblin Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Bandit Battle Ram Electro Wizard Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Bandit Ram Rider
Firecracker
Bats Dart Goblin Battle Ram Bandit Ram Rider
Dart Goblin
Firecracker Battle Ram Bandit Ram Rider
Battle Ram
Bandit Bats Firecracker Dart Goblin Electro Wizard Golden Knight
Bandit
Battle Ram Bats Firecracker Dart Goblin Electro Wizard Ram Rider Golden Knight
Electro Wizard
Battle Ram Bandit Ram Rider
Ram Rider
Bats Firecracker Dart Goblin Bandit Electro Wizard Golden Knight
Golden Knight
Battle Ram Bandit Ram Rider

Defense Synergies 0 16

Bats
Firecracker Dart Goblin Bandit Electro Wizard Golden Knight
Firecracker
Bats Dart Goblin Bandit Electro Wizard Golden Knight
Dart Goblin
Bats Firecracker Bandit Electro Wizard Ram Rider Golden Knight
Battle Ram
Bandit
Bats Firecracker Dart Goblin Electro Wizard Ram Rider
Electro Wizard
Bats Firecracker Dart Goblin Bandit Ram Rider
Ram Rider
Dart Goblin Bandit Electro Wizard
Golden Knight
Bats Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard Ram Rider Golden Knight
Bats Firecracker Dart Goblin Bandit Electro Wizard Ram Rider
Ram Rider Bats Dart Goblin Bandit Electro Wizard
Bats Firecracker Dart Goblin Bandit Electro Wizard Ram Rider
Firecracker
Bats Firecracker Dart Goblin Bandit Electro Wizard
Bats Dart Goblin Electro Wizard Ram Rider Firecracker
Dart Goblin Bandit Electro Wizard Ram Rider Golden Knight
Firecracker Dart Goblin Bandit Electro Wizard
Bats Dart Goblin Electro Wizard Firecracker Bandit Ram Rider
Bats Firecracker Dart Goblin Electro Wizard Ram Rider
Bats Bandit Electro Wizard Ram Rider
Bats Firecracker Dart Goblin Electro Wizard Golden Knight
Bandit Electro Wizard Ram Rider
Bandit Electro Wizard Ram Rider
Bats Firecracker Electro Wizard
Bats Firecracker Dart Goblin Bandit Electro Wizard Ram Rider Golden Knight
Bats Firecracker Dart Goblin Bandit Electro Wizard Ram Rider
Dart Goblin Electro Wizard Ram Rider
Bats Firecracker Dart Goblin Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Firecracker
Bandit Bats Electro Wizard Ram Rider Golden Knight
Bats Bandit Electro Wizard Ram Rider
Bandit Ram Rider
Firecracker Bats Dart Goblin Electro Wizard Ram Rider
Bats Dart Goblin Bandit Electro Wizard Ram Rider
Electro Wizard Bats Firecracker Bandit
Dart Goblin
Bats Dart Goblin Golden Knight
Electro Wizard
Bandit Ram Rider Golden Knight
Firecracker Dart Goblin
Electro Wizard Bats Firecracker Dart Goblin Golden Knight
Bats Firecracker Dart Goblin Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Bandit Golden Knight
Firecracker Dart Goblin Bandit Electro Wizard Ram Rider Golden Knight
Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker
Firecracker Bats Dart Goblin Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Bandit Ram Rider Golden Knight
Bats Electro Wizard
Firecracker Dart Goblin Bandit Electro Wizard Ram Rider Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit Golden Knight
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit Golden Knight
Firecracker Dart Goblin Bandit
Bats
Firecracker Dart Goblin Bandit Electro Wizard
Firecracker Dart Goblin Golden Knight
Firecracker
Firecracker Dart Goblin Bandit Electro Wizard Ram Rider Golden Knight
Bandit Ram Rider Golden Knight
Firecracker Dart Goblin Bandit Golden Knight
Bats Firecracker Dart Goblin Electro Wizard
Electro Wizard Bats Firecracker Dart Goblin
Dart Goblin Bandit
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats Dart Goblin Bandit
Firecracker Dart Goblin Electro Wizard Ram Rider
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Electro Wizard Golden Knight
Firecracker Bats Dart Goblin Electro Wizard
Firecracker Dart Goblin Bandit Electro Wizard Golden Knight
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: