My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Prince P.E.K.K.A Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Prince P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
ザップ
Prince
Barbarian Barrel
Tesla Rascals Ice Wizard Royal Ghost
The Log
Rascals Prince
Earthquake
Tesla
Arrows
Rascals
Royal Delivery
Rascals Prince P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Tesla Rascals Ice Wizard
Poison
Rascals Ice Wizard
Lightning
Tesla Prince Ice Wizard
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Royal Ghost Tesla Rascals Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Royal Ghost Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince Mega Knight
Tesla
Rascals
Prince
Prince
Mega Knight Arrows Rascals Ice Wizard Royal Ghost
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Prince P.E.K.K.A
Royal Ghost
Prince Mega Knight
Mega Knight
Prince Arrows Royal Ghost

Defense Synergies 1 10

Arrows
Mega Knight Tesla Prince P.E.K.K.A Ice Wizard
Tesla
Arrows Rascals Prince
Rascals
Tesla
Prince
Arrows Tesla Ice Wizard
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Arrows Prince P.E.K.K.A Mega Knight
Royal Ghost
Mega Knight
Mega Knight
Arrows Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
P.E.K.K.A Tesla Rascals Prince Ice Wizard Mega Knight
Tesla Prince P.E.K.K.A Mega Knight Rascals Ice Wizard
Tesla Prince P.E.K.K.A Rascals Ice Wizard Mega Knight
Arrows Prince P.E.K.K.A Mega Knight
Arrows Tesla Rascals Ice Wizard Royal Ghost Mega Knight
Tesla Arrows Rascals Ice Wizard
Arrows Tesla Rascals P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Rascals Prince Ice Wizard
Tesla Rascals Prince Ice Wizard Royal Ghost Mega Knight
Ice Wizard Arrows Tesla Rascals Royal Ghost Mega Knight
Arrows Tesla Rascals Ice Wizard
Tesla Prince P.E.K.K.A Mega Knight Rascals Ice Wizard
Mega Knight Arrows Tesla Rascals Prince P.E.K.K.A Royal Ghost
P.E.K.K.A Tesla Rascals Prince Mega Knight
Tesla Rascals Prince P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Rascals Prince P.E.K.K.A
Arrows Tesla Mega Knight Rascals Prince Ice Wizard Royal Ghost
Arrows Tesla Rascals Ice Wizard Royal Ghost Mega Knight
P.E.K.K.A Tesla Prince
Rascals Royal Ghost Mega Knight Arrows Tesla Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Tesla Prince P.E.K.K.A Royal Ghost
Arrows Tesla Prince Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Rascals Prince
Prince P.E.K.K.A Mega Knight Tesla Rascals
P.E.K.K.A Tesla Rascals Prince Mega Knight
Arrows Tesla Rascals Ice Wizard
Rascals Prince P.E.K.K.A Tesla Ice Wizard
P.E.K.K.A Mega Knight Tesla Rascals Prince
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Rascals Prince
P.E.K.K.A Mega Knight Arrows Prince
Rascals Prince P.E.K.K.A Mega Knight Tesla
Tesla Rascals Mega Knight
Tesla Rascals Prince P.E.K.K.A
Arrows Mega Knight Tesla Rascals P.E.K.K.A Ice Wizard Royal Ghost
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Ghost
Arrows Ice Wizard Royal Ghost
Arrows
Arrows Rascals Prince
Arrows Mega Knight
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Ice Wizard Mega Knight
Arrows Ice Wizard Royal Ghost
Arrows Prince Mega Knight
Arrows
Arrows Ice Wizard
Arrows Mega Knight
Arrows
P.E.K.K.A Prince Mega Knight
Arrows
Prince
Arrows Ice Wizard
Arrows
Rascals Prince Mega Knight
Arrows
Arrows
Prince P.E.K.K.A Mega Knight
Rascals
Prince Royal Ghost Mega Knight
Prince P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!